- u -
- ULI()
: ULI
- UnalignedWriter()
: UnalignedWriter
- Unattach()
: CParticleEmitter
- Unbind()
: CShaderProgramARB
, CShaderProgramFFP_OverlayLine
, CShaderProgramFFP_ModelColor
, CShaderPass
, CShaderProgramFFP_GuiText
, CVertexBuffer
, CShaderProgramGLSL
, CShaderProgramFFP_Gui_Base
, CShaderProgramFFP_GuiBasic
, CShaderProgram
, CShaderProgramFFP_GuiAdd
, CShaderProgramFFP_GuiGrayscale
, CShaderProgramFFP_Dummy
, CShaderProgramFFP_Model_Base
, CShaderProgramFFP_Model
- UnbindClientStates()
: CShaderProgram
- Undef()
: CPreprocessor
- undefined()
: CScriptVal
, CScriptValRooted
- Uniform()
: CShaderProgram
, CShaderProgramFFP
, CShaderProgramARB
, CShaderProgramFFP
, CShaderProgramARB
, CShaderProgramFFP_OverlayLine
, CShaderProgramARB
, CShaderProgramFFP_GuiText
, CShaderProgramGLSL
, CShaderProgramFFP_Gui_Base
, CShaderProgramFFP_GuiAdd
, CShaderProgramGLSL
, CShaderProgramFFP_GuiSolid
, CShaderProgramFFP_Model_Base
, CShaderProgramGLSL
, CShaderProgramFFP_Model_Base
, CShaderProgramFFP_ModelColor
, CShaderProgram
, CShaderProgramFFP_ModelSolid
, CShaderProgram
- UninitialiseClient()
: CNetServerTurnManager
- uninitialised()
: CScriptValRooted
- UniqueRange()
: UniqueRange
- Unlink()
: ULI
- Unload()
: CShaderProgramARB
, CShaderProgramGLSL
, DllLoader
- UnloadAlphaMaps()
: CRenderer
- UnloadObjects()
: CObjectManager
- UnloadResources()
: CGameView
- UnloadTerrainTextures()
: CTerrainTextureManager
- UnloadWaterTextures()
: WaterManager
- unlock()
: OverrunProtector< T >
- unpack_to_8()
: S3tcBlock
- UnpackCinema()
: CMapReader
- UnpackMap()
: CMapReader
- UnpackRaw()
: CFileUnpacker
- UnpackSize()
: CFileUnpacker
- UnpackString()
: CFileUnpacker
- UnpackTerrain()
: CMapReader
- UnRegisterScriptinterface()
: CDebuggingServer
- Unrooter()
: Unrooter
- Unset()
: GUIRenderer::IGLState
- Update()
: CNetTurnManager
, FrequencyFilter
, CHeightMipmap
, CCinemaManager
, CSmoothedValue
, CGameView
, CHeightMipmap
, CUnitAnimation
, GUITooltip
, IFrequencyFilter
, MD5
, CFsm
, CConsole
, CGame
, CUserReporterWorker
, CUserReporter
, CDecalRData
, CPatchRData
, CTexturedLineRData
, CCmpVisualActor
, CSimulation2Impl
, CSimulation2
, CSoundGroup
, CSimulation2
, CTimeManager
- UpdateArrayData()
: CParticleEmitter
- UpdateAutoScroll()
: CInput
, CList
- UpdateBoundaryLines()
: CCmpTerritoryManager
- UpdateCachedSize()
: CInput
, IGUITextOwner
, IGUIObject
- UpdateChecksum()
: ICodec
, Codec_ZLib
- UpdateChunkVertices()
: CVertexBuffer
- UpdateComponents()
: CSimulation2Impl
- UpdateControlGroups()
: CCmpObstruction
- UpdateDirty()
: CTerritoryTexture
- UpdateDynamicOverlay()
: CCmpSelectable
- UpdateEmitter()
: CParticleEmitterType
- UpdateEmitterStep()
: CParticleEmitterType
- UpdateFastForward()
: CNetTurnManager
- UpdateFrustum()
: CCamera
- UpdateGameAttributes()
: CNetServerWorker
, CNetServer
- UpdateGrid()
: CCmpPathfinder
- UpdateMarkers()
: CCmpRallyPointRenderer
- UpdateModel()
: CUnit
- UpdateModelData()
: ShaderModelVertexRenderer
, InstancingModelRenderer
, ModelVertexRenderer
- UpdateMouseOver()
: IGUIObject
- UpdateNodePos()
: TNSpline
- UpdateNodeTime()
: TNSpline
- UpdateObjects()
: CGUI
- UpdateOverlayLines()
: CCmpRallyPointRenderer
- UpdatePosBoundaries()
: IGUIScrollBar
- UpdateQuality()
: WaterManager
- UpdateRenderer()
: CVideoMode
- UpdateResolution()
: CGUI
, CGUIManager
- UpdateRest()
: MD5
- UpdateScreenSize()
: CConsole
- UpdateStaticOverlay()
: CCmpSelectable
- UpdateTerritoriesLos()
: CCmpRangeManager
- UpdateText()
: CInput
- UpdateTo()
: CModel
- UpdateVisibility()
: CCmpVisualActor
- UpdateXZRotation()
: CCmpPosition
- Upload()
: GammaRamp
, VertexArray
- UploadPropertiesAndPlay()
: CSoundGroup
- Uproot()
: CJSValProperty
- UseHistoryFile()
: CConsole
- UserData()
: Paths
- UsesAlphaBlending()
: CMaterial
- UsesFile()
: CObjectBase
- USize()
: CDFH