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| | CShaderProgramARB (const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexIndexes, const std::map< CStrIntern, frag_index_pair_t > &fragmentIndexes, int streamflags) |
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| | ~CShaderProgramARB () |
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| bool | Compile (GLuint target, const char *targetName, GLuint program, const VfsPath &file, const CStr &code) |
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| virtual void | Reload () |
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| void | Unload () |
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| virtual void | Bind () |
| | Binds the shader into the GL context. More...
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| virtual void | Unbind () |
| | Unbinds the shader from the GL context. More...
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| int | GetUniformVertexIndex (CStrIntern id) |
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| frag_index_pair_t | GetUniformFragmentIndex (CStrIntern id) |
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| virtual Binding | GetTextureBinding (texture_id_t id) |
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| virtual void | BindTexture (texture_id_t id, Handle tex) |
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| virtual void | BindTexture (texture_id_t id, GLuint tex) |
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| virtual void | BindTexture (Binding id, Handle tex) |
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| virtual Binding | GetUniformBinding (uniform_id_t id) |
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| virtual void | Uniform (Binding id, float v0, float v1, float v2, float v3) |
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| virtual void | Uniform (Binding id, const CMatrix3D &v) |
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| virtual void | Uniform (Binding id, size_t count, const CMatrix3D *v) |
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| virtual | ~CShaderProgram () |
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| bool | IsValid () const |
| | Returns whether this shader was successfully loaded. More...
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| int | GetStreamFlags () const |
| | Returns bitset of STREAM_* value, indicating what vertex data streams the vertex shader needs (e.g. More...
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| void | BindTexture (texture_id_t id, CTexturePtr tex) |
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| void | Uniform (Binding id, int v) |
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| void | Uniform (Binding id, float v) |
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| void | Uniform (Binding id, float v0, float v1) |
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| void | Uniform (Binding id, const CVector3D &v) |
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| void | Uniform (Binding id, const CColor &v) |
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| void | Uniform (uniform_id_t id, int v) |
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| void | Uniform (uniform_id_t id, float v) |
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| void | Uniform (uniform_id_t id, float v0, float v1) |
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| void | Uniform (uniform_id_t id, const CVector3D &v) |
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| void | Uniform (uniform_id_t id, const CColor &v) |
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| void | Uniform (uniform_id_t id, float v0, float v1, float v2, float v3) |
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| void | Uniform (uniform_id_t id, const CMatrix3D &v) |
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| void | Uniform (uniform_id_t id, size_t count, const CMatrix3D *v) |
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| virtual void | VertexPointer (GLint size, GLenum type, GLsizei stride, void *pointer) |
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| virtual void | NormalPointer (GLenum type, GLsizei stride, void *pointer) |
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| virtual void | ColorPointer (GLint size, GLenum type, GLsizei stride, void *pointer) |
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| virtual void | TexCoordPointer (GLenum texture, GLint size, GLenum type, GLsizei stride, void *pointer) |
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| virtual void | VertexAttribPointer (attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void *pointer) |
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| virtual void | VertexAttribIPointer (attrib_id_t id, GLint size, GLenum type, GLsizei stride, void *pointer) |
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| void | AssertPointersBound () |
| | Checks that all the required vertex attributes have been set. More...
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| typedef CStrIntern | attrib_id_t |
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| typedef CStrIntern | texture_id_t |
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| typedef CStrIntern | uniform_id_t |
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| typedef std::pair< int, GLenum > | frag_index_pair_t |
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| static CShaderProgram * | ConstructARB (const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexIndexes, const std::map< CStrIntern, frag_index_pair_t > &fragmentIndexes, int streamflags) |
| | Construct based on ARB vertex/fragment program files. More...
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| static CShaderProgram * | ConstructGLSL (const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexAttribs, int streamflags) |
| | Construct based on GLSL vertex/fragment shader files. More...
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| static CShaderProgram * | ConstructFFP (const std::string &id, const CShaderDefines &defines) |
| | Construct an instance of a pre-defined fixed-function pipeline setup. More...
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| | CShaderProgram (int streamflags) |
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| void | BindClientStates () |
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| void | UnbindClientStates () |
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| bool | m_IsValid |
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| int | m_StreamFlags |
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| int | m_ValidStreams |
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Definition at line 34 of file ShaderProgram.cpp.