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Pyrogenesis
13997
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Represents a uniform attribute or texture binding. More...
#include <ShaderProgram.h>
Public Member Functions | |
| Binding (int a, int b) | |
| Binding () | |
| bool | Active () |
| Returns whether this uniform attribute is active in the shader. More... | |
Public Attributes | |
| int | first |
| int | second |
Represents a uniform attribute or texture binding.
For uniforms:
Definition at line 105 of file ShaderProgram.h.
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inline |
Definition at line 107 of file ShaderProgram.h.
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inline |
Definition at line 109 of file ShaderProgram.h.
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inline |
Returns whether this uniform attribute is active in the shader.
If not then there's no point calling Uniform() to set its value.
Definition at line 115 of file ShaderProgram.h.
| int CShaderProgram::Binding::first |
Definition at line 117 of file ShaderProgram.h.
| int CShaderProgram::Binding::second |
Definition at line 118 of file ShaderProgram.h.
1.8.5