Pyrogenesis
13997
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Represents a uniform attribute or texture binding. More...
#include <ShaderProgram.h>
Public Member Functions | |
Binding (int a, int b) | |
Binding () | |
bool | Active () |
Returns whether this uniform attribute is active in the shader. More... | |
Public Attributes | |
int | first |
int | second |
Represents a uniform attribute or texture binding.
For uniforms:
Definition at line 105 of file ShaderProgram.h.
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inline |
Definition at line 107 of file ShaderProgram.h.
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inline |
Definition at line 109 of file ShaderProgram.h.
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inline |
Returns whether this uniform attribute is active in the shader.
If not then there's no point calling Uniform() to set its value.
Definition at line 115 of file ShaderProgram.h.
int CShaderProgram::Binding::first |
Definition at line 117 of file ShaderProgram.h.
int CShaderProgram::Binding::second |
Definition at line 118 of file ShaderProgram.h.