Pyrogenesis
13997
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Public Member Functions | |
CShaderProgramFFP_GuiAdd () | |
virtual void | Uniform (Binding id, float v0, float v1, float v2, float v3) |
virtual void | Bind () |
Binds the shader into the GL context. More... | |
virtual void | Unbind () |
Unbinds the shader from the GL context. More... | |
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CShaderProgramFFP_Gui_Base (int streamflags) | |
virtual void | Uniform (Binding id, const CMatrix3D &v) |
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CShaderProgramFFP (int streamflags) | |
~CShaderProgramFFP () | |
virtual void | Reload () |
int | GetUniformIndex (CStrIntern id) |
virtual Binding | GetTextureBinding (uniform_id_t id) |
virtual void | BindTexture (texture_id_t id, Handle tex) |
virtual void | BindTexture (texture_id_t id, GLuint tex) |
virtual void | BindTexture (Binding id, Handle tex) |
virtual Binding | GetUniformBinding (uniform_id_t id) |
virtual void | Uniform (Binding id, size_t count, const CMatrix3D *v) |
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virtual | ~CShaderProgram () |
bool | IsValid () const |
Returns whether this shader was successfully loaded. More... | |
int | GetStreamFlags () const |
Returns bitset of STREAM_* value, indicating what vertex data streams the vertex shader needs (e.g. More... | |
void | BindTexture (texture_id_t id, CTexturePtr tex) |
void | Uniform (Binding id, int v) |
void | Uniform (Binding id, float v) |
void | Uniform (Binding id, float v0, float v1) |
void | Uniform (Binding id, const CVector3D &v) |
void | Uniform (Binding id, const CColor &v) |
void | Uniform (uniform_id_t id, int v) |
void | Uniform (uniform_id_t id, float v) |
void | Uniform (uniform_id_t id, float v0, float v1) |
void | Uniform (uniform_id_t id, const CVector3D &v) |
void | Uniform (uniform_id_t id, const CColor &v) |
void | Uniform (uniform_id_t id, float v0, float v1, float v2, float v3) |
void | Uniform (uniform_id_t id, const CMatrix3D &v) |
void | Uniform (uniform_id_t id, size_t count, const CMatrix3D *v) |
virtual void | VertexPointer (GLint size, GLenum type, GLsizei stride, void *pointer) |
virtual void | NormalPointer (GLenum type, GLsizei stride, void *pointer) |
virtual void | ColorPointer (GLint size, GLenum type, GLsizei stride, void *pointer) |
virtual void | TexCoordPointer (GLenum texture, GLint size, GLenum type, GLsizei stride, void *pointer) |
virtual void | VertexAttribPointer (attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void *pointer) |
virtual void | VertexAttribIPointer (attrib_id_t id, GLint size, GLenum type, GLsizei stride, void *pointer) |
void | AssertPointersBound () |
Checks that all the required vertex attributes have been set. More... | |
Additional Inherited Members | |
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typedef CStrIntern | attrib_id_t |
typedef CStrIntern | texture_id_t |
typedef CStrIntern | uniform_id_t |
typedef std::pair< int, GLenum > | frag_index_pair_t |
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static CShaderProgram * | ConstructARB (const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexIndexes, const std::map< CStrIntern, frag_index_pair_t > &fragmentIndexes, int streamflags) |
Construct based on ARB vertex/fragment program files. More... | |
static CShaderProgram * | ConstructGLSL (const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexAttribs, int streamflags) |
Construct based on GLSL vertex/fragment shader files. More... | |
static CShaderProgram * | ConstructFFP (const std::string &id, const CShaderDefines &defines) |
Construct an instance of a pre-defined fixed-function pipeline setup. More... | |
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enum | { ID_transform, ID_color } |
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void | SetUniformIndex (const char *id, int value) |
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CShaderProgram (int streamflags) | |
void | BindClientStates () |
void | UnbindClientStates () |
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std::map< CStrIntern, int > | m_UniformIndexes |
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bool | m_IsValid |
int | m_StreamFlags |
int | m_ValidStreams |
Definition at line 466 of file ShaderProgramFFP.cpp.
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inline |
Definition at line 469 of file ShaderProgramFFP.cpp.
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inlinevirtual |
Binds the shader into the GL context.
Call this before calling Uniform() or trying to render with it.
Reimplemented from CShaderProgramFFP_Gui_Base.
Definition at line 480 of file ShaderProgramFFP.cpp.
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inlinevirtual |
Unbinds the shader from the GL context.
Call this after rendering with it.
Reimplemented from CShaderProgramFFP_Gui_Base.
Definition at line 503 of file ShaderProgramFFP.cpp.
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inlinevirtual |
Reimplemented from CShaderProgramFFP.
Definition at line 474 of file ShaderProgramFFP.cpp.