- b -
- back()
: RingBuf< T, n >
- Basename()
: Path
- BeforeCommon()
: Path
- begin()
: EntityMap< T >
, DynHashTbl< Key, T, Traits >
, RingBuf< T, n >
- BeginFrame()
: CGameView
, CRenderer
- beginImage()
: BufferOutputHandler
- BeginPass()
: ModelVertexRenderer
, RenderModifier
, ShaderRenderModifier
, CShaderTechnique
, ShaderModelVertexRenderer
, InstancingModelRenderer
- BeginPathing()
: CCmpUnitMotion
- BeginRender()
: ShadowMap
- BilinearFilter()
: CHeightMipmap
- BilinearUpdate()
: CHeightMipmap
- Bind()
: CShaderProgramFFP_GuiAdd
, CShaderProgramFFP_GuiGrayscale
, CShaderProgramFFP_GuiSolid
, CShaderProgramFFP_Model_Base
, CShaderProgramFFP_Model
, CShaderProgramFFP_ModelColor
, CShaderProgramFFP_ModelSolid
, CShaderProgramFFP_ModelSolidTex
, CShaderPass
, CTexture
, VertexArray
, CVertexBuffer
, CParticleEmitter
, CShaderProgramARB
, CShaderProgramGLSL
, CShaderProgram
, CShaderProgramFFP_Dummy
, CShaderProgramFFP_OverlayLine
, CShaderProgramFFP_GuiText
, CShaderProgramFFP_Gui_Base
, CShaderProgramFFP_GuiBasic
- BindClientStates()
: CShaderProgram
- Binding()
: CShaderProgram::Binding
- BindTexture()
: CLOSTexture
, CShaderProgramARB
, CShaderProgramGLSL
, CShaderProgramFFP
, CShaderProgramGLSL
, CShaderProgram
, CShaderProgramFFP
, CTerritoryTexture
, CRenderer
- BindUniforms()
: CShaderUniforms
- Blend()
: CMatrix3D
- Blend4()
: CAlphaMapCalculator::Blend4
- Blend8()
: CAlphaMapCalculator::Blend8
- BlendBoneMatrices()
: CModelDef
- BlendFunc()
: CShaderPass
- BlendShape4()
: BlendShape4
- BlendShape8()
: BlendShape8
- Bool()
: IDeserializer
, ISerializer
- BottomLeft()
: CRect
- BottomRight()
: CRect
- BoundaryTagManager()
: BoundaryTagManager
- Bounds()
: CBrush
- BreakHandler()
: CThreadDebugger
- Broadcast()
: CNetServerWorker
- BroadcastMessage()
: CComponentManager
, CSimulation2
- Buffer()
: OutputBufferManager
- BufferedOutputCallback()
: BufferedOutputCallback
- BufferVisitor_Dump()
: BufferVisitor_Dump
- Build()
: CPatchRData
, CArchiveBuilder
- BuildAnimation()
: CModel
- BuildArrays()
: CDecalRData
- BuildBaseColor()
: CTerrainTextureEntry
- BuildBlends()
: CPatchRData
- BuildBoneMatrices()
: CSkeletonAnimDef
- BuildCameraRay()
: CCamera
- BuildColor4ub()
: ModelRenderer
- BuildDirEntListState()
: BuildDirEntListState
- BuildIndices()
: ModelRenderer
, CPatchRData
- BuildPositionAndNormals()
: ModelRenderer
- BuildSide()
: CPatchRData
- BuildSides()
: CPatchRData
- BuildSpline()
: SNSpline
, RNSpline
, TNSpline
- BuildTextureRGBA()
: TerrainTextureOverlay
- BuildUV()
: ModelRenderer
- BuildVariation()
: CObjectBase
, CObjectEntry
- BuildVertices()
: CPatchRData
- BuildWater()
: CPatchRData