Pyrogenesis
13997
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Class ModelVertexRenderer: Normal ModelRenderer implementations delegate vertex array management and vertex transformation to an implementation of ModelVertexRenderer. More...
#include <ModelVertexRenderer.h>
Public Member Functions | |
virtual | ~ModelVertexRenderer () |
virtual CModelRData * | CreateModelData (const void *key, CModel *model)=0 |
CreateModelData: Create internal data for one model. More... | |
virtual void | UpdateModelData (CModel *model, CModelRData *data, int updateflags)=0 |
UpdateModelData: Calculate per-model data for each frame. More... | |
virtual void | BeginPass (int streamflags)=0 |
BeginPass: Setup global OpenGL state for this ModelVertexRenderer. More... | |
virtual void | EndPass (int streamflags)=0 |
EndPass: Cleanup OpenGL state set up by BeginPass. More... | |
virtual void | PrepareModelDef (const CShaderProgramPtr &shader, int streamflags, const CModelDef &def)=0 |
PrepareModelDef: Setup OpenGL state for rendering of models that use the given CModelDef object as base. More... | |
virtual void | RenderModel (const CShaderProgramPtr &shader, int streamflags, CModel *model, CModelRData *data)=0 |
RenderModel: Invoke the rendering commands for the given model. More... | |
Class ModelVertexRenderer: Normal ModelRenderer implementations delegate vertex array management and vertex transformation to an implementation of ModelVertexRenderer.
ModelVertexRenderer implementations should be designed so that one instance of the implementation can be used with more than one ModelRenderer simultaneously.
Definition at line 41 of file ModelVertexRenderer.h.
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inlinevirtual |
Definition at line 44 of file ModelVertexRenderer.h.
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pure virtual |
BeginPass: Setup global OpenGL state for this ModelVertexRenderer.
ModelVertexRenderer implementations should prepare "heavy" OpenGL state such as vertex shader state to prepare for rendering models and delivering vertex data to the fragment stage as described by streamflags.
ModelRenderer implementations must call this function before any calls to other rendering related functions.
Recursive calls to BeginPass are not allowed, and every BeginPass is matched by a corresponding call to EndPass.
streamflags | Vertex streams required by the fragment stage. |
Implemented in ShaderModelVertexRenderer, and InstancingModelRenderer.
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pure virtual |
CreateModelData: Create internal data for one model.
ModelRenderer implementations must call this once for every model that will later be rendered, with key
set to a value that's unique to that ModelRenderer.
ModelVertexRenderer implementations should use this function to create per-CModel and per-CModelDef data like vertex arrays.
key | An opaque pointer to pass to the CModelRData constructor |
model | The model. |
Implemented in ShaderModelVertexRenderer, and InstancingModelRenderer.
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pure virtual |
EndPass: Cleanup OpenGL state set up by BeginPass.
ModelRenderer implementations must call this function after rendering related functions for one pass have been called.
streamflags | Vertex streams required by the fragment stage. This equals the streamflags parameter passed on the last call to BeginPass. |
Implemented in ShaderModelVertexRenderer, and InstancingModelRenderer.
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pure virtual |
PrepareModelDef: Setup OpenGL state for rendering of models that use the given CModelDef object as base.
ModelRenderer implementations must call this function before rendering a sequence of models based on the given CModelDef. When a ModelRenderer switches back and forth between CModelDefs, it must call PrepareModelDef for every switch.
streamflags | Vertex streams required by the fragment stage. This equals the streamflags parameter passed on the last call to BeginPass. |
def | The model definition. |
Implemented in ShaderModelVertexRenderer, and InstancingModelRenderer.
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pure virtual |
RenderModel: Invoke the rendering commands for the given model.
ModelRenderer implementations must call this function to perform the actual rendering.
preconditions : The most recent call to PrepareModelDef since BeginPass has been for model->GetModelDef().
streamflags | Vertex streams required by the fragment stage. This equals the streamflags parameter passed on the last call to BeginPass. |
model | The model that should be rendered. |
data | Private data for the model as returned by CreateModelData. |
postconditions : Subsequent calls to RenderModel for models that use the same CModelDef object and the same texture must succeed.
Implemented in ShaderModelVertexRenderer, and InstancingModelRenderer.
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pure virtual |
UpdateModelData: Calculate per-model data for each frame.
ModelRenderer implementations must call this once per frame for every model that is to be rendered in this frame, even if the value of updateflags will be zero. This implies that this function will also be called at least once between a call to CreateModelData and a call to RenderModel.
ModelVertexRenderer implementations should use this function to perform software vertex transforms and potentially other per-frame calculations.
model | The model. |
data | Private data as returned by CreateModelData. |
updateflags | Flags indicating which data has changed during the frame. The value is the same as the value of the model's CRenderData::m_UpdateFlags. |
Implemented in ShaderModelVertexRenderer, and InstancingModelRenderer.