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void | restart_mainloop_in_atlas () |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::GetActiveGui (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::PushGuiPage (void *cbdata, std::wstring name, CScriptVal initData) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SwitchGuiPage (void *cbdata, std::wstring name, CScriptVal initData) |
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void | anonymous_namespace{ScriptFunctions.cpp}::PopGuiPage (void *cbdata) |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::GuiInterfaceCall (void *cbdata, std::wstring name, CScriptVal data) |
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void | anonymous_namespace{ScriptFunctions.cpp}::PostNetworkCommand (void *cbdata, CScriptVal cmd) |
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std::vector< entity_id_t > | anonymous_namespace{ScriptFunctions.cpp}::PickEntitiesAtPoint (void *cbdata, int x, int y) |
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std::vector< entity_id_t > | anonymous_namespace{ScriptFunctions.cpp}::PickFriendlyEntitiesInRect (void *cbdata, int x0, int y0, int x1, int y1, int player) |
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std::vector< entity_id_t > | anonymous_namespace{ScriptFunctions.cpp}::PickFriendlyEntitiesOnScreen (void *cbdata, int player) |
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std::vector< entity_id_t > | anonymous_namespace{ScriptFunctions.cpp}::PickSimilarFriendlyEntities (void *cbdata, std::string templateName, bool includeOffScreen, bool matchRank, bool allowFoundations) |
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CFixedVector3D | anonymous_namespace{ScriptFunctions.cpp}::GetTerrainAtScreenPoint (void *cbdata, int x, int y) |
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std::wstring | anonymous_namespace{ScriptFunctions.cpp}::SetCursor (void *cbdata, std::wstring name) |
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int | anonymous_namespace{ScriptFunctions.cpp}::GetPlayerID (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetPlayerID (void *cbdata, int id) |
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std::wstring | anonymous_namespace{ScriptFunctions.cpp}::GetDefaultPlayerName (void *cbdata) |
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std::wstring | anonymous_namespace{ScriptFunctions.cpp}::GetDefaultMPServer (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SaveMPConfig (void *cbdata, std::wstring playerName, std::wstring server) |
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void | anonymous_namespace{ScriptFunctions.cpp}::StartNetworkGame (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::StartGame (void *cbdata, CScriptVal attribs, int playerID) |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::StartSavedGame (void *cbdata, std::wstring name) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SaveGame (void *cbdata, std::wstring filename, std::wstring description) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SaveGamePrefix (void *cbdata, std::wstring prefix, std::wstring description) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetNetworkGameAttributes (void *cbdata, CScriptVal attribs) |
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void | anonymous_namespace{ScriptFunctions.cpp}::StartNetworkHost (void *cbdata, std::wstring playerName) |
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void | anonymous_namespace{ScriptFunctions.cpp}::StartNetworkJoin (void *cbdata, std::wstring playerName, std::string serverAddress) |
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void | anonymous_namespace{ScriptFunctions.cpp}::DisconnectNetworkGame (void *cbdata) |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::PollNetworkClient (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::AssignNetworkPlayer (void *cbdata, int playerID, std::string guid) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SendNetworkChat (void *cbdata, std::wstring message) |
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std::vector< CScriptValRooted > | anonymous_namespace{ScriptFunctions.cpp}::GetAIs (void *cbdata) |
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std::vector< CScriptValRooted > | anonymous_namespace{ScriptFunctions.cpp}::GetSavedGames (void *cbdata) |
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bool | anonymous_namespace{ScriptFunctions.cpp}::DeleteSavedGame (void *cbdata, std::wstring name) |
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void | anonymous_namespace{ScriptFunctions.cpp}::OpenURL (void *cbdata, std::string url) |
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void | anonymous_namespace{ScriptFunctions.cpp}::RestartInAtlas (void *cbdata) |
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bool | anonymous_namespace{ScriptFunctions.cpp}::AtlasIsAvailable (void *cbdata) |
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bool | anonymous_namespace{ScriptFunctions.cpp}::IsAtlasRunning (void *cbdata) |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::LoadMapSettings (void *cbdata, VfsPath pathname) |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::GetMapSettings (void *cbdata) |
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float | anonymous_namespace{ScriptFunctions.cpp}::CameraGetX (void *cbdata) |
| Get the current X coordinate of the camera. More...
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float | anonymous_namespace{ScriptFunctions.cpp}::CameraGetZ (void *cbdata) |
| Get the current Z coordinate of the camera. More...
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void | anonymous_namespace{ScriptFunctions.cpp}::CameraFollow (void *cbdata, entity_id_t entityid) |
| Start / stop camera following mode. More...
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void | anonymous_namespace{ScriptFunctions.cpp}::CameraFollowFPS (void *cbdata, entity_id_t entityid) |
| Start / stop first-person camera following mode. More...
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void | anonymous_namespace{ScriptFunctions.cpp}::CameraMoveTo (void *cbdata, entity_pos_t x, entity_pos_t z) |
| Move camera to a 2D location. More...
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entity_id_t | anonymous_namespace{ScriptFunctions.cpp}::GetFollowedEntity (void *cbdata) |
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bool | anonymous_namespace{ScriptFunctions.cpp}::HotkeyIsPressed_ (void *cbdata, std::string hotkeyName) |
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void | anonymous_namespace{ScriptFunctions.cpp}::DisplayErrorDialog (void *cbdata, std::wstring msg) |
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CScriptVal | anonymous_namespace{ScriptFunctions.cpp}::GetProfilerState (void *cbdata) |
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bool | anonymous_namespace{ScriptFunctions.cpp}::IsUserReportEnabled (void *cbdata) |
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bool | anonymous_namespace{ScriptFunctions.cpp}::IsSplashScreenEnabled (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetSplashScreenEnabled (void *cbdata, bool enabled) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetUserReportEnabled (void *cbdata, bool enabled) |
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std::string | anonymous_namespace{ScriptFunctions.cpp}::GetUserReportStatus (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SubmitUserReport (void *cbdata, std::string type, int version, std::wstring data) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetSimRate (void *cbdata, float rate) |
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float | anonymous_namespace{ScriptFunctions.cpp}::GetSimRate (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetTurnLength (void *cbdata, int length) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetCameraTarget (void *cbdata, float x, float y, float z) |
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int | anonymous_namespace{ScriptFunctions.cpp}::Crash (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::DebugWarn (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::ForceGC (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::DumpSimState (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::DumpTerrainMipmap (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::EnableTimeWarpRecording (void *cbdata, unsigned int numTurns) |
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void | anonymous_namespace{ScriptFunctions.cpp}::RewindTimeWarp (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::QuickSave (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::QuickLoad (void *cbdata) |
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void | anonymous_namespace{ScriptFunctions.cpp}::SetBoundingBoxDebugOverlay (void *cbdata, bool enabled) |
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void | GuiScriptingInit (ScriptInterface &scriptInterface) |
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