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GameSetup
Atlas.h
Go to the documentation of this file.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ATLAS
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#define INCLUDED_ATLAS
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class
CmdLineArgs
;
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// free reference to Atlas UI SO (avoids resource leak report)
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extern
void
ATLAS_Shutdown
();
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// returns whether the Atlas UI SO is available for loading
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extern
bool
ATLAS_IsAvailable
();
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// starts the Atlas UI if an "-editor" switch is found on the command line.
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// this is the alternative to starting the main menu and clicking on
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// the editor button; it is much faster because it's called during early
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// init and therefore skips GUI setup.
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extern
bool
ATLAS_RunIfOnCmdLine
(
const
CmdLineArgs
& args,
bool
force);
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#endif // INCLUDED_ATLAS
ATLAS_IsAvailable
bool ATLAS_IsAvailable()
Definition:
Atlas.cpp:61
ATLAS_RunIfOnCmdLine
bool ATLAS_RunIfOnCmdLine(const CmdLineArgs &args, bool force)
Definition:
Atlas.cpp:73
CmdLineArgs
Definition:
CmdLineArgs.h:24
ATLAS_Shutdown
void ATLAS_Shutdown()
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