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simulation2
components
ICmpGuiInterface.h
Go to the documentation of this file.
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPGUIINTERFACE
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#define INCLUDED_ICMPGUIINTERFACE
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#include "
simulation2/system/Interface.h
"
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struct
CColor
;
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class
ICmpGuiInterface
:
public
IComponent
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{
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public
:
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/**
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* Generic call function, for use by GUI scripts to talk to the GuiInterface script.
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*/
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virtual
CScriptVal
ScriptCall
(
int
player,
const
std::wstring& cmd,
CScriptVal
data) = 0;
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// TODO: some of the earlier functions should just use ScriptCall.
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DECLARE_INTERFACE_TYPE
(GuiInterface)
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};
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#endif // INCLUDED_ICMPGUIINTERFACE
IComponent
Definition:
IComponent.h:33
CColor
Definition:
Overlay.h:34
CScriptVal
A trivial wrapper around a jsval.
Definition:
ScriptVal.h:29
ICmpGuiInterface
Definition:
ICmpGuiInterface.h:25
DECLARE_INTERFACE_TYPE
#define DECLARE_INTERFACE_TYPE(iname)
Definition:
Interface.h:23
ICmpGuiInterface::ScriptCall
virtual CScriptVal ScriptCall(int player, const std::wstring &cmd, CScriptVal data)=0
Generic call function, for use by GUI scripts to talk to the GuiInterface script. ...
Interface.h
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