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ICmpGuiInterface.h
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPGUIINTERFACE
19 #define INCLUDED_ICMPGUIINTERFACE
20 
22 
23 struct CColor;
24 
26 {
27 public:
28  /**
29  * Generic call function, for use by GUI scripts to talk to the GuiInterface script.
30  */
31  virtual CScriptVal ScriptCall(int player, const std::wstring& cmd, CScriptVal data) = 0;
32  // TODO: some of the earlier functions should just use ScriptCall.
33 
34  DECLARE_INTERFACE_TYPE(GuiInterface)
35 };
36 
37 #endif // INCLUDED_ICMPGUIINTERFACE
Definition: Overlay.h:34
A trivial wrapper around a jsval.
Definition: ScriptVal.h:29
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual CScriptVal ScriptCall(int player, const std::wstring &cmd, CScriptVal data)=0
Generic call function, for use by GUI scripts to talk to the GuiInterface script. ...