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IComponent.h
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICOMPONENT
19 #define INCLUDED_ICOMPONENT
20 
21 #include "Components.h"
22 #include "Message.h"
23 #include "Entity.h"
24 #include "SimContext.h"
25 
27 
28 class CParamNode;
29 class CMessage;
30 class ISerializer;
31 class IDeserializer;
32 
34 {
35 public:
36  virtual ~IComponent();
37 
38  static std::string GetSchema();
39 
40  virtual void Init(const CParamNode& paramNode) = 0;
41  virtual void Deinit() = 0;
42 
43  virtual void HandleMessage(const CMessage& msg, bool global);
44 
47 
49 
51 
52  const CSimContext& GetSimContext() const { return *m_SimContext; }
53  void SetSimContext(const CSimContext& context) { m_SimContext = &context; }
54 
55  static u8 GetSerializationVersion() { return 0; }
56  virtual void Serialize(ISerializer& serialize) = 0;
57  virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) = 0;
58 
59  virtual JSClass* GetJSClass() const;
60  virtual jsval GetJSInstance() const;
61 
62 private:
65 };
66 
67 #endif // INCLUDED_ICOMPONENT
An entity initialisation parameter node.
Definition: ParamNode.h:112
#define u8
Definition: types.h:39
const CSimContext * m_SimContext
Definition: IComponent.h:64
virtual jsval GetJSInstance() const
Definition: IComponent.cpp:41
virtual void Serialize(ISerializer &serialize)=0
Serialization interface; see serialization overview.
Definition: ISerializer.h:120
virtual void Init(const CParamNode &paramNode)=0
Object wrapping an entity_id_t, with a SEntityComponentCache to support fast QueryInterface() / CmpPt...
Definition: Entity.h:80
CEntityHandle GetSystemEntity() const
Definition: SimContext.h:49
Contains pointers to various &#39;global&#39; objects that are needed by the simulation code, to allow easy access without using real (evil) global variables.
Definition: SimContext.h:32
CEntityHandle GetEntityHandle() const
Definition: IComponent.h:45
entity_id_t GetEntityId() const
Definition: IComponent.h:48
virtual JSClass * GetJSClass() const
Definition: IComponent.cpp:36
static u8 GetSerializationVersion()
Definition: IComponent.h:55
entity_id_t GetId() const
Definition: Entity.h:89
const CSimContext & GetSimContext() const
Definition: IComponent.h:52
void SetEntityHandle(CEntityHandle ent)
Definition: IComponent.h:46
virtual ~IComponent()
Definition: IComponent.cpp:22
CEntityHandle GetSystemEntity() const
Definition: IComponent.h:50
virtual void Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)=0
virtual void HandleMessage(const CMessage &msg, bool global)
Definition: IComponent.cpp:32
virtual void Deinit()=0
static std::string GetSchema()
Definition: IComponent.cpp:26
u32 entity_id_t
Entity ID type.
Definition: Entity.h:24
void SetSimContext(const CSimContext &context)
Definition: IComponent.h:53
CEntityHandle m_EntityHandle
Definition: IComponent.h:63
Deserialization interface; see serialization overview.
Definition: IDeserializer.h:34