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IComponent.cpp
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "IComponent.h"
21 
23 {
24 }
25 
26 std::string IComponent::GetSchema()
27 {
28  // No schema specified -> allow only empty elements
29  return "<empty/>";
30 }
31 
32 void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global))
33 {
34 }
35 
36 JSClass* IComponent::GetJSClass() const
37 {
38  return NULL;
39 }
40 
42 {
43  return JSVAL_NULL;
44 }
#define UNUSED(param)
mark a function parameter as unused and avoid the corresponding compiler warning. ...
virtual jsval GetJSInstance() const
Definition: IComponent.cpp:41
virtual JSClass * GetJSClass() const
Definition: IComponent.cpp:36
virtual ~IComponent()
Definition: IComponent.cpp:22
virtual void HandleMessage(const CMessage &msg, bool global)
Definition: IComponent.cpp:32
static std::string GetSchema()
Definition: IComponent.cpp:26