Go to the source code of this file.
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enum | EMessageTypeId {
MT__Invalid = 0,
MT_TurnStart,
MT_Update,
MT_Update_MotionFormation,
MT_Update_MotionUnit,
MT_Update_Final,
MT_Interpolate,
MT_RenderSubmit,
MT_ProgressiveLoad,
MT_Create,
MT_Destroy,
MT_OwnershipChanged,
MT_PositionChanged,
MT_MotionChanged,
MT_RangeUpdate,
MT_TerrainChanged,
MT_TerritoriesChanged,
MT_PathResult,
MT_TechnologyModification,
MT_VisionRangeChanged,
MT_MinimapPing,
MT__LastNative
} |
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enum | EInterfaceId {
IID__Invalid = 0,
IID_Test1,
IID_Test2,
IID_TemplateManager,
IID_UnknownScript,
IID_AIInterface,
IID_AIManager,
IID_CommandQueue,
IID_Decay,
IID_Footprint,
IID_GuiInterface,
IID_Identity,
IID_Minimap,
IID_Motion,
IID_Obstruction,
IID_ObstructionManager,
IID_OverlayRenderer,
IID_Ownership,
IID_ParticleManager,
IID_Pathfinder,
IID_Player,
IID_PlayerManager,
IID_Position,
IID_ProjectileManager,
IID_RallyPointRenderer,
IID_RangeManager,
IID_Selectable,
IID_Settlement,
IID_SoundManager,
IID_TechnologyManager,
IID_TechnologyTemplateManager,
IID_Terrain,
IID_TerritoryInfluence,
IID_TerritoryManager,
IID_UnitMotion,
IID_Vision,
IID_Visual,
IID_WaterManager,
IID__LastNative
} |
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enum | EComponentTypeId {
CID__Invalid = 0,
CID_Test1A,
CID_Test1B,
CID_Test1Scripted,
CID_Test2A,
CID_Test2Scripted,
CID_TemplateManager,
CID_UnknownScript,
CID_AIInterfaceScripted,
CID_AIManager,
CID_CommandQueue,
CID_Decay,
CID_Footprint,
CID_GuiInterfaceScripted,
CID_IdentityScripted,
CID_Minimap,
CID_MotionBall,
CID_MotionScripted,
CID_Obstruction,
CID_ObstructionManager,
CID_OverlayRenderer,
CID_Ownership,
CID_ParticleManager,
CID_Pathfinder,
CID_PlayerScripted,
CID_PlayerManagerScripted,
CID_Position,
CID_ProjectileManager,
CID_RallyPointRenderer,
CID_RangeManager,
CID_Selectable,
CID_SettlementScripted,
CID_SoundManager,
CID_TechnologyManagerScripted,
CID_TechnologyTemplateManagerScripted,
CID_Terrain,
CID_TerritoryInfluence,
CID_TerritoryManager,
CID_UnitMotion,
CID_UnitMotionScripted,
CID_Vision,
CID_VisualActor,
CID_WaterManager,
CID__LastNative
} |
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#define COMPONENT |
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name | ) |
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#define COMPONENT |
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name | ) |
CID_##name, |
#define COMPONENT |
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name | ) |
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#define INTERFACE |
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name | ) |
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#define INTERFACE |
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name | ) |
IID_##name, |
#define INTERFACE |
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name | ) |
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#define MESSAGE |
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name | ) |
MT_##name, |
Enumerator |
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CID__Invalid |
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CID_Test1A |
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CID_Test1B |
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CID_Test1Scripted |
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CID_Test2A |
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CID_Test2Scripted |
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CID_TemplateManager |
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CID_UnknownScript |
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CID_AIInterfaceScripted |
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CID_AIManager |
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CID_CommandQueue |
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CID_Decay |
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CID_Footprint |
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CID_GuiInterfaceScripted |
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CID_IdentityScripted |
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CID_Minimap |
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CID_MotionBall |
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CID_MotionScripted |
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CID_Obstruction |
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CID_ObstructionManager |
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CID_OverlayRenderer |
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CID_Ownership |
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CID_ParticleManager |
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CID_Pathfinder |
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CID_PlayerScripted |
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CID_PlayerManagerScripted |
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CID_Position |
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CID_ProjectileManager |
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CID_RallyPointRenderer |
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CID_RangeManager |
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CID_Selectable |
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CID_SettlementScripted |
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CID_SoundManager |
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CID_TechnologyManagerScripted |
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CID_TechnologyTemplateManagerScripted |
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CID_Terrain |
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CID_TerritoryInfluence |
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CID_TerritoryManager |
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CID_UnitMotion |
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CID_UnitMotionScripted |
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CID_Vision |
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CID_VisualActor |
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CID_WaterManager |
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CID__LastNative |
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Definition at line 50 of file Components.h.
Enumerator |
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IID__Invalid |
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IID_Test1 |
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IID_Test2 |
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IID_TemplateManager |
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IID_UnknownScript |
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IID_AIInterface |
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IID_AIManager |
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IID_CommandQueue |
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IID_Decay |
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IID_Footprint |
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IID_GuiInterface |
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IID_Identity |
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IID_Minimap |
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IID_Motion |
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IID_Obstruction |
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IID_ObstructionManager |
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IID_OverlayRenderer |
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IID_Ownership |
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IID_ParticleManager |
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IID_Pathfinder |
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IID_Player |
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IID_PlayerManager |
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IID_Position |
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IID_ProjectileManager |
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IID_RallyPointRenderer |
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IID_RangeManager |
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IID_Selectable |
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IID_Settlement |
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IID_SoundManager |
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IID_TechnologyManager |
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IID_TechnologyTemplateManager |
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IID_Terrain |
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IID_TerritoryInfluence |
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IID_TerritoryManager |
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IID_UnitMotion |
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IID_Vision |
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IID_Visual |
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IID_WaterManager |
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IID__LastNative |
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Definition at line 39 of file Components.h.
Enumerator |
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MT__Invalid |
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MT_TurnStart |
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MT_Update |
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MT_Update_MotionFormation |
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MT_Update_MotionUnit |
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MT_Update_Final |
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MT_Interpolate |
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MT_RenderSubmit |
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MT_ProgressiveLoad |
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MT_Create |
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MT_Destroy |
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MT_OwnershipChanged |
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MT_PositionChanged |
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MT_MotionChanged |
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MT_RangeUpdate |
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MT_TerrainChanged |
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MT_TerritoriesChanged |
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MT_PathResult |
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MT_TechnologyModification |
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MT_VisionRangeChanged |
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MT_MinimapPing |
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MT__LastNative |
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Definition at line 28 of file Components.h.