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ICmpAIManager.h
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1 /* Copyright (C) 2011 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPAIMANAGER
19 #define INCLUDED_ICMPAIMANAGER
20 
22 
24 
25 class ICmpAIManager : public IComponent
26 {
27 public:
28  /**
29  * Add a new AI player into the world, based on the AI script identified
30  * by @p id (corresponding to a subdirectory in simulation/ai/),
31  * to control player @p player.
32  */
33  virtual void AddPlayer(std::wstring id, player_id_t player, uint8_t difficulty) = 0;
34  virtual void TryLoadSharedComponent() = 0;
35  virtual void RunGamestateInit() = 0;
36 
37  /**
38  * Call this at the end of a turn, to trigger AI computation which will be
39  * ready for the next turn.
40  */
41  virtual void StartComputation() = 0;
42 
43  /**
44  * Call this at the start of a turn, to push the computed AI commands into
45  * the command queue.
46  */
47  virtual void PushCommands() = 0;
48 
49  /**
50  * Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"}
51  * objects, based on all the available AI scripts.
52  */
53  static std::vector<CScriptValRooted> GetAIs(ScriptInterface& scriptInterface);
54 
55  DECLARE_INTERFACE_TYPE(AIManager)
56 };
57 
58 #endif // INCLUDED_ICMPAIMANAGER
static std::vector< CScriptValRooted > GetAIs(ScriptInterface &scriptInterface)
Returns a vector of {&quot;id&quot;:&quot;value-for-AddPlayer&quot;, &quot;name&quot;:&quot;Human readable name&quot;} objects, based on all the available AI scripts.
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
virtual void PushCommands()=0
Call this at the start of a turn, to push the computed AI commands into the command queue...
unsigned char uint8_t
Definition: wposix_types.h:51
virtual void RunGamestateInit()=0
virtual void TryLoadSharedComponent()=0
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual void StartComputation()=0
Call this at the end of a turn, to trigger AI computation which will be ready for the next turn...
virtual void AddPlayer(std::wstring id, player_id_t player, uint8_t difficulty)=0
Add a new AI player into the world, based on the AI script identified by id (corresponding to a subdi...
Abstraction around a SpiderMonkey JSContext.