Pyrogenesis
13997
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#include <ICmpAIManager.h>
Public Member Functions | |
virtual void | AddPlayer (std::wstring id, player_id_t player, uint8_t difficulty)=0 |
Add a new AI player into the world, based on the AI script identified by id (corresponding to a subdirectory in simulation/ai/), to control player player . More... | |
virtual void | TryLoadSharedComponent ()=0 |
virtual void | RunGamestateInit ()=0 |
virtual void | StartComputation ()=0 |
Call this at the end of a turn, to trigger AI computation which will be ready for the next turn. More... | |
virtual void | PushCommands ()=0 |
Call this at the start of a turn, to push the computed AI commands into the command queue. More... | |
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virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual JSClass * | GetJSClass () const |
virtual jsval | GetJSInstance () const |
Static Public Member Functions | |
static std::vector < CScriptValRooted > | GetAIs (ScriptInterface &scriptInterface) |
Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"} objects, based on all the available AI scripts. More... | |
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static std::string | GetSchema () |
static u8 | GetSerializationVersion () |
Definition at line 25 of file ICmpAIManager.h.
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pure virtual |
Add a new AI player into the world, based on the AI script identified by id
(corresponding to a subdirectory in simulation/ai/), to control player player
.
Implemented in CCmpAIManager.
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static |
Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"} objects, based on all the available AI scripts.
Definition at line 73 of file ICmpAIManager.cpp.
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pure virtual |
Call this at the start of a turn, to push the computed AI commands into the command queue.
Implemented in CCmpAIManager.
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pure virtual |
Implemented in CCmpAIManager.
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pure virtual |
Call this at the end of a turn, to trigger AI computation which will be ready for the next turn.
Implemented in CCmpAIManager.
|
pure virtual |
Implemented in CCmpAIManager.