static void ClassInit(CComponentManager &componentManager)
virtual void Init(const CParamNode ¶mNode)
virtual void Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize)
virtual void SetUseSimTime(bool flag)
Set whether particle rendering should use sim time If false, it uses real time and updates even durin...
virtual void HandleMessage(const CMessage &msg, bool global)
static std::string GetSchema()
Minimal interface for particle rendering.
virtual void Serialize(ISerializer &serialize)