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Pyrogenesis
13997
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Public Member Functions | |
| virtual void | Init (const CParamNode ¶mNode) |
| virtual void | Deinit () |
| virtual void | Serialize (ISerializer &serialize) |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| virtual void | SetUseSimTime (bool flag) |
| Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game. More... | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual JSClass * | GetJSClass () const |
| virtual jsval | GetJSInstance () const |
Static Public Member Functions | |
| static void | ClassInit (CComponentManager &componentManager) |
| static IComponent * | Allocate (ScriptInterface &, jsval) |
| static void | Deallocate (IComponent *cmp) |
| static std::string | GetSchema () |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static u8 | GetSerializationVersion () |
Public Attributes | |
| bool | useSimTime |
Definition at line 28 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 36 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 31 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 36 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 50 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 58 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 40 of file CCmpParticleManager.cpp.
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inlinevirtual |
Reimplemented from IComponent.
Definition at line 63 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 45 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 54 of file CCmpParticleManager.cpp.
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inlinevirtual |
Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game.
Implements ICmpParticleManager.
Definition at line 80 of file CCmpParticleManager.cpp.
| bool CCmpParticleManager::useSimTime |
Definition at line 38 of file CCmpParticleManager.cpp.
1.8.5