Pyrogenesis
13997
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Public Member Functions | |
virtual void | Init (const CParamNode ¶mNode) |
virtual void | Deinit () |
virtual void | Serialize (ISerializer &serialize) |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) |
virtual void | HandleMessage (const CMessage &msg, bool global) |
virtual void | SetUseSimTime (bool flag) |
Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game. More... | |
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virtual | ~IComponent () |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual JSClass * | GetJSClass () const |
virtual jsval | GetJSInstance () const |
Static Public Member Functions | |
static void | ClassInit (CComponentManager &componentManager) |
static IComponent * | Allocate (ScriptInterface &, jsval) |
static void | Deallocate (IComponent *cmp) |
static std::string | GetSchema () |
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static std::string | GetSchema () |
static u8 | GetSerializationVersion () |
Public Attributes | |
bool | useSimTime |
Definition at line 28 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 36 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 31 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 36 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 50 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 58 of file CCmpParticleManager.cpp.
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inlinestatic |
Definition at line 40 of file CCmpParticleManager.cpp.
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inlinevirtual |
Reimplemented from IComponent.
Definition at line 63 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 45 of file CCmpParticleManager.cpp.
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inlinevirtual |
Implements IComponent.
Definition at line 54 of file CCmpParticleManager.cpp.
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inlinevirtual |
Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game.
Implements ICmpParticleManager.
Definition at line 80 of file CCmpParticleManager.cpp.
bool CCmpParticleManager::useSimTime |
Definition at line 38 of file CCmpParticleManager.cpp.