Pyrogenesis
13997
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Minimal interface for particle rendering. More...
#include <ICmpParticleManager.h>
Public Member Functions | |
virtual void | SetUseSimTime (bool flag)=0 |
Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game. More... | |
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virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual JSClass * | GetJSClass () const |
virtual jsval | GetJSInstance () const |
Additional Inherited Members | |
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static std::string | GetSchema () |
static u8 | GetSerializationVersion () |
Minimal interface for particle rendering.
Definition at line 26 of file ICmpParticleManager.h.
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pure virtual |
Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game.
Implemented in CCmpParticleManager.