Pyrogenesis
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#include "precompiled.h"
#include <math.h>
#include "MiniMap.h"
#include "graphics/GameView.h"
#include "graphics/LOSTexture.h"
#include "graphics/MiniPatch.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TerritoryTexture.h"
#include "lib/ogl.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/bits.h"
#include "lib/timer.h"
#include "ps/ConfigDB.h"
#include "ps/Game.h"
#include "ps/Profile.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpMinimap.h"
#include "simulation2/system/ParamNode.h"
Go to the source code of this file.
Classes | |
struct | MinimapUnitVertex |
Functions | |
static unsigned int | ScaleColor (unsigned int color, float x) |
static void | addVertex (const MinimapUnitVertex &v, VertexArrayIterator< u8[4]> &attrColor, VertexArrayIterator< float[2]> &attrPos) |
Variables | |
bool | g_GameRestarted = false |
const u16 | MAX_ENTITIES_DRAWN = 65535 |
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inlinestatic |
Definition at line 318 of file MiniMap.cpp.
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static |
Definition at line 52 of file MiniMap.cpp.
bool g_GameRestarted = false |
Definition at line 46 of file MiniMap.cpp.
const u16 MAX_ENTITIES_DRAWN = 65535 |
Definition at line 50 of file MiniMap.cpp.