const float * GetTextureMatrix()
void LoadAlphaMaps(VfsPath &amtype)
const CTexturePtr & GetTexture()
CTerrainTextureEntry(CTerrainPropertiesPtr props, const VfsPath &path)
CMatrix3D m_TextureMatrix
const CMaterial & GetMaterial()
CTerrainPropertiesPtr m_pProperties
CTerrainTextureManager::TerrainAlphaMap::iterator m_TerrainAlpha
const CTerrainProperties & GetProperties() const
std::vector< CTerrainGroup * > GroupVector
shared_ptr< CTexture > CTexturePtr