18 #ifndef INCLUDED_MINIMAP
19 #define INCLUDED_MINIMAP
86 void DrawTexture(
float coordMax,
float angle,
float x,
float y,
float x2,
float y2,
float z);
void Destroy()
Calls Destroy on all children, and deallocates all memory.
void RebuildTerrainTexture()
const CTerrain * m_Terrain
VertexArray::Attribute m_AttributePos
Base settings, all objects possess these settings in their m_BaseSettings Instructions can be found i...
virtual void HandleMessage(SGUIMessage &Message)
A VertexArray that is specialised to handle 16-bit array indices.
float m_ShallowPassageHeight
VertexArray::Attribute m_AttributeColor
void GetMouseWorldCoordinates(float &x, float &z)
void DrawTexture(float coordMax, float angle, float x, float y, float x2, float y2, float z)
VertexIndexArray m_IndexArray
void FireWorldClickEvent(int button, int clicks)
VertexArray m_VertexArray
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
virtual void Draw()
Draws the object.
double m_HalfBlinkDuration