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Pyrogenesis
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#include "precompiled.h"#include "Game.h"#include "graphics/GameView.h"#include "graphics/LOSTexture.h"#include "graphics/ParticleManager.h"#include "graphics/UnitManager.h"#include "gui/GUIManager.h"#include "lib/config2.h"#include "lib/timer.h"#include "network/NetClient.h"#include "network/NetServer.h"#include "network/NetTurnManager.h"#include "ps/CConsole.h"#include "ps/CLogger.h"#include "ps/CStr.h"#include "ps/Loader.h"#include "ps/LoaderThunks.h"#include "ps/Overlay.h"#include "ps/Profile.h"#include "ps/Replay.h"#include "ps/World.h"#include "ps/GameSetup/GameSetup.h"#include "renderer/Renderer.h"#include "renderer/TimeManager.h"#include "scripting/ScriptingHost.h"#include "scriptinterface/ScriptInterface.h"#include "simulation2/Simulation2.h"#include "simulation2/components/ICmpPlayer.h"#include "simulation2/components/ICmpPlayerManager.h"#include "soundmanager/ISoundManager.h"Go to the source code of this file.
Variables | |
| bool | g_GameRestarted |
| CGame * | g_Game =NULL |
| Globally accessible pointer to the CGame object. More... | |
| static CColor | BrokenColor (0.3f, 0.3f, 0.3f, 1.0f) |
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| CGame* g_Game =NULL |
| bool g_GameRestarted |
Definition at line 46 of file MiniMap.cpp.
1.8.5