22 #ifndef INCLUDED_UNITMANAGER
23 #define INCLUDED_UNITMANAGER
void DeleteUnit(CUnit *unit)
CObjectManager * m_ObjectManager
void SetObjectManager(CObjectManager &objectManager)
void RemoveUnit(CUnit *unit)
std::vector< CUnit * > m_Units
void AddUnit(CUnit *unit)
const std::vector< CUnit * > & GetUnits() const
CUnit * CreateUnit(const CStrW &actorName, uint32_t seed, const std::set< CStr8 > &selections)