18 #ifndef INCLUDED_GAMESETUP
19 #define INCLUDED_GAMESETUP
55 extern void RenderGui(
bool RenderingState);
70 #endif // INCLUDED_GAMESETUP
void InitGraphics(const CmdLineArgs &args, int flags)
void GUI_DisplayLoadProgress(int percent, const wchar_t *pending_task)
void RenderGui(bool RenderingState)
enable/disable rendering of the GUI (intended mainly for screenshots)
void RenderCursor(bool RenderingState)
enable/disable rendering of the cursor - this does not hide cursor, but reverts to OS style ...
void CancelLoad(const CStrW &message)
void RenderLogger(bool RenderingState)
void EarlyInit()
initialize global modules that are be needed before Init.