Pyrogenesis
13997
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Go to the source code of this file.
Enumerations | |
enum | InitFlags { INIT_HAVE_VMODE = 1, INIT_NO_GUI = 2, INIT_HAVE_DISPLAY_ERROR = 4 } |
Functions | |
void | GUI_DisplayLoadProgress (int percent, const wchar_t *pending_task) |
void | Render () |
void | EarlyInit () |
initialize global modules that are be needed before Init. More... | |
void | RenderGui (bool RenderingState) |
enable/disable rendering of the GUI (intended mainly for screenshots) More... | |
void | RenderLogger (bool RenderingState) |
void | RenderCursor (bool RenderingState) |
enable/disable rendering of the cursor - this does not hide cursor, but reverts to OS style More... | |
void | Init (const CmdLineArgs &args, int flags) |
void | InitGraphics (const CmdLineArgs &args, int flags) |
void | Shutdown (int flags) |
void | CancelLoad (const CStrW &message) |
enum InitFlags |
Enumerator | |
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INIT_HAVE_VMODE | |
INIT_NO_GUI | |
INIT_HAVE_DISPLAY_ERROR |
Definition at line 36 of file GameSetup.h.
void CancelLoad | ( | const CStrW & | message | ) |
Definition at line 1326 of file GameSetup.cpp.
void EarlyInit | ( | ) |
initialize global modules that are be needed before Init.
must be called from the very beginning of main.
Definition at line 827 of file GameSetup.cpp.
void GUI_DisplayLoadProgress | ( | int | percent, |
const wchar_t * | pending_task | ||
) |
Definition at line 183 of file GameSetup.cpp.
void Init | ( | const CmdLineArgs & | args, |
int | flags | ||
) |
Definition at line 863 of file GameSetup.cpp.
void InitGraphics | ( | const CmdLineArgs & | args, |
int | flags | ||
) |
Definition at line 935 of file GameSetup.cpp.
void Render | ( | ) |
Definition at line 192 of file GameSetup.cpp.
void RenderCursor | ( | bool | RenderingState | ) |
enable/disable rendering of the cursor - this does not hide cursor, but reverts to OS style
Definition at line 1066 of file GameSetup.cpp.
void RenderGui | ( | bool | RenderingState | ) |
enable/disable rendering of the GUI (intended mainly for screenshots)
Definition at line 1056 of file GameSetup.cpp.
void RenderLogger | ( | bool | RenderingState | ) |
Definition at line 1061 of file GameSetup.cpp.
void Shutdown | ( | int | flags | ) |
Definition at line 683 of file GameSetup.cpp.