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renderer
TimeManager.h
Go to the documentation of this file.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_TIMEMANAGER
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#define INCLUDED_TIMEMANAGER
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#include "
graphics/Texture.h
"
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#include "
ps/Overlay.h
"
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#include "
maths/Matrix3D.h
"
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#include "
lib/ogl.h
"
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class
CTimeManager
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{
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public
:
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CTimeManager
();
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double
GetFrameDelta
();
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double
GetGlobalTime
();
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void
Update
(
double
delta);
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private
:
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double
m_frameDelta
;
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double
m_globalTime
;
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};
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#endif // INCLUDED_TIMEMANAGER
Texture.h
Overlay.h
CTimeManager::CTimeManager
CTimeManager()
Definition:
TimeManager.cpp:25
CTimeManager
Definition:
TimeManager.h:27
CTimeManager::m_globalTime
double m_globalTime
Definition:
TimeManager.h:39
Matrix3D.h
CTimeManager::m_frameDelta
double m_frameDelta
Definition:
TimeManager.h:38
CTimeManager::GetGlobalTime
double GetGlobalTime()
Definition:
TimeManager.cpp:36
CTimeManager::Update
void Update(double delta)
Definition:
TimeManager.cpp:41
CTimeManager::GetFrameDelta
double GetFrameDelta()
Definition:
TimeManager.cpp:31
ogl.h
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