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TimeManager.h
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1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_TIMEMANAGER
19 #define INCLUDED_TIMEMANAGER
20 
21 #include "graphics/Texture.h"
22 #include "ps/Overlay.h"
23 #include "maths/Matrix3D.h"
24 #include "lib/ogl.h"
25 
26 
28 {
29 public:
30  CTimeManager();
31 
32  double GetFrameDelta();
33  double GetGlobalTime();
34 
35  void Update(double delta);
36 
37 private:
38  double m_frameDelta;
39  double m_globalTime;
40 };
41 
42 
43 #endif // INCLUDED_TIMEMANAGER
double m_globalTime
Definition: TimeManager.h:39
double m_frameDelta
Definition: TimeManager.h:38
double GetGlobalTime()
Definition: TimeManager.cpp:36
void Update(double delta)
Definition: TimeManager.cpp:41
double GetFrameDelta()
Definition: TimeManager.cpp:31