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TimeManager.cpp
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1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "lib/timer.h"
21 #include "maths/MathUtil.h"
22 #include "renderer/TimeManager.h"
23 
24 
26 {
27  m_frameDelta = 0.0;
28  m_globalTime = 0.0;
29 }
30 
32 {
33  return m_frameDelta;
34 }
35 
37 {
38  return m_globalTime;
39 }
40 
41 void CTimeManager::Update(double delta)
42 {
43  m_frameDelta = delta;
44  m_globalTime += delta;
45 }
double m_globalTime
Definition: TimeManager.h:39
double m_frameDelta
Definition: TimeManager.h:38
double GetGlobalTime()
Definition: TimeManager.cpp:36
void Update(double delta)
Definition: TimeManager.cpp:41
double GetFrameDelta()
Definition: TimeManager.cpp:31