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CmpPtr.cpp
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "CmpPtr.h"
21 
25 
26 IComponent* QueryInterface(const CSimContext& context, entity_id_t ent, int iid)
27 {
28  return context.GetComponentManager().QueryInterface(ent, iid);
29 }
30 
31 IComponent* QueryInterface(const CSimulation2& simulation, entity_id_t ent, int iid)
32 {
33  return simulation.GetSimContext().GetComponentManager().QueryInterface(ent, iid);
34 }
const CSimContext & GetSimContext() const
IComponent * QueryInterface(entity_id_t ent, InterfaceId iid) const
Contains pointers to various &#39;global&#39; objects that are needed by the simulation code, to allow easy access without using real (evil) global variables.
Definition: SimContext.h:32
Public API for simulation system.
Definition: Simulation2.h:46
IComponent * QueryInterface(const CSimContext &context, entity_id_t ent, int iid)
Definition: CmpPtr.cpp:26
u32 entity_id_t
Entity ID type.
Definition: Entity.h:24
CComponentManager & GetComponentManager() const
Definition: SimContext.cpp:35