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simulation2
system
CmpPtr.cpp
Go to the documentation of this file.
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "
CmpPtr.h
"
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#include "
simulation2/system/ComponentManager.h
"
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#include "
simulation2/system/SimContext.h
"
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#include "
simulation2/Simulation2.h
"
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IComponent
*
QueryInterface
(
const
CSimContext
& context,
entity_id_t
ent,
int
iid)
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{
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return
context.
GetComponentManager
().
QueryInterface
(ent, iid);
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}
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IComponent
*
QueryInterface
(
const
CSimulation2
& simulation,
entity_id_t
ent,
int
iid)
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{
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return
simulation.
GetSimContext
().
GetComponentManager
().
QueryInterface
(ent, iid);
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}
IComponent
Definition:
IComponent.h:33
CSimulation2::GetSimContext
const CSimContext & GetSimContext() const
Definition:
Simulation2.cpp:638
CComponentManager::QueryInterface
IComponent * QueryInterface(entity_id_t ent, InterfaceId iid) const
Definition:
ComponentManager.cpp:797
Simulation2.h
CSimContext
Contains pointers to various 'global' objects that are needed by the simulation code, to allow easy access without using real (evil) global variables.
Definition:
SimContext.h:32
CSimulation2
Public API for simulation system.
Definition:
Simulation2.h:46
SimContext.h
QueryInterface
IComponent * QueryInterface(const CSimContext &context, entity_id_t ent, int iid)
Definition:
CmpPtr.cpp:26
CmpPtr.h
ComponentManager.h
entity_id_t
u32 entity_id_t
Entity ID type.
Definition:
Entity.h:24
CSimContext::GetComponentManager
CComponentManager & GetComponentManager() const
Definition:
SimContext.cpp:35
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