CComponentManager * m_ComponentManager
ScriptInterface & GetScriptInterface() const
int GetCurrentDisplayedPlayer() const
Returns the player ID that the current display is being rendered for.
bool HasUnitManager() const
CUnitManager & GetUnitManager() const
void SetComponentManager(CComponentManager *man)
CUnitManager * m_UnitManager
CComponentManager & GetComponentManager() const
CTerrain & GetTerrain() const