Here is a list of all file members with links to the files they belong to:
- r -
- RADTODEG
: MathUtil.h
- RaiseError()
: utf8.cpp
- rand()
: rand.h
, rand.cpp
- RandFloat()
: SoundGroup.cpp
- read()
: wfilesystem.cpp
, wfilesystem.h
- read_be16()
: byte_order.cpp
, byte_order.h
- read_be32()
: byte_order.cpp
, byte_order.h
- read_be64()
: byte_order.cpp
, byte_order.h
- READ_COLOUR
: MapReader.cpp
- READ_FLOAT
: MapReader.cpp
- read_le16()
: byte_order.cpp
, byte_order.h
- read_le32()
: byte_order.cpp
, byte_order.h
- read_le64()
: byte_order.cpp
, byte_order.h
- read_request()
: mongoose.cpp
, mongoose_orig.c
- ReadCommandLine()
: wutil.cpp
- ReadPort()
: mahaf.cpp
- ReadRegister()
: mahaf.cpp
- ReadRelativeDistanceFromSLIT()
: wnuma.cpp
- ReadVersionString()
: wdll_ver.cpp
- RECONNECT_INVERVAL
: UserReport.cpp
- RedirectStdout()
: wsdl.cpp
- reflect_cols()
: Decompose.cpp
- reflect_rows()
: Decompose.cpp
- REGISTER_BOOLEAN_SCRIPT_SETTING
: JSInterface_GameView.cpp
, JSInterface_Renderer.cpp
- REGISTER_CODEC
: tex_codec.cpp
- REGISTER_COMPONENT_SCRIPT_WRAPPER
: Component.h
- REGISTER_COMPONENT_TYPE
: Component.h
- RegisterFileReloadFunc()
: Filesystem.cpp
, Filesystem.h
- REGISTERING
: Loader.cpp
- RegisterJavascriptInterfaces()
: GameSetup.cpp
- RegisterUniqueRangeDeleter()
: unique_range.cpp
, unique_range.h
- RegMemFun()
: LoaderThunks.h
- RegMemFun1()
: LoaderThunks.h
- REGULAR_EXPRESSION
: Parser.cpp
- REGULAR_MAX_LENGTH
: Parser.cpp
- ReindexGeometry()
: GeomReindex.cpp
, GeomReindex.h
- relativeDistance
: wnuma.cpp
- ReloadChangedFileCB()
: ObjectManager.cpp
, ParticleManager.cpp
- ReloadChangedFiles()
: Filesystem.cpp
, Filesystem.h
- remove_double_dots_and_double_slashes()
: mongoose.cpp
, mongoose_orig.c
- Render()
: GameSetup.cpp
, GameSetup.h
- RENDER_LIMIT
: CLogger.cpp
- RENDER_QUERIES
: ShaderDefines.h
- RENDER_TIMEOUT
: CLogger.cpp
- RENDER_TIMEOUT_RATE
: CLogger.cpp
- RenderCursor()
: GameSetup.h
, GameSetup.cpp
- RENDERDATA_UPDATE_COLOR
: RenderableObject.h
- RENDERDATA_UPDATE_INDICES
: RenderableObject.h
- RENDERDATA_UPDATE_VERTICES
: RenderableObject.h
- RendererIncrementalLoad()
: main.cpp
- RenderGui()
: GameSetup.cpp
, GameSetup.h
- RenderLogger()
: GameSetup.cpp
, GameSetup.h
- RenderModifierPtr
: ModelRenderer.h
- REPLACE
: debug_stl.cpp
- ReplaceIfInvalid()
: utf8.cpp
- REPORTER_VERSION
: UserReport.cpp
- ReportGLLimits()
: HWDetect.cpp
- REQUIRE
: CommonConvert.h
- require_()
: CommonConvert.cpp
, CommonConvert.h
- REQUIRE_SUCCESS
: CommonConvert.h
- RES_DISALLOW_RELOAD
: h_mgr.h
- RES_NO_CACHE
: h_mgr.h
- RES_UNIQUE
: h_mgr.h
- reset_per_request_attributes()
: mongoose.cpp
, mongoose_orig.c
- ResizeEventEnabled()
: wsdl.cpp
- resolution
: whrt.cpp
, timer.cpp
- ResolveGlobalProperty()
: CGUI.cpp
- ResolveSymbol_lk()
: wdbg_sym.cpp
- restart_in_atlas
: main.cpp
- restart_mainloop_in_atlas()
: stub_impl_hack.h
, ScriptFunctions.cpp
, main.cpp
- RESTRICT
: code_annotation.h
- RETURN_0_IF_ERR
: status.h
- RETURN_STATUS_FROM_CALLBACK
: status.h
- RETURN_STATUS_IF_ERR
: status.h
- reuse_existing_handle()
: h_mgr.cpp
- ReverseSortWeight()
: CommonConvert.cpp
- RGB_DESATURATION
: CCmpSelectable.cpp
- RGBAColor
: Color.h
- RGBColor
: Color.h
- RMS_RUNTIME_SIZE
: MapGenerator.cpp
- roamingAppdataPath
: wutil.cpp
- rotlFixed
: MD5.cpp
- round_away_from_zero()
: Fixed.h
- round_down()
: bits.h
- round_down_to_pow2()
: bits.h
- round_up()
: bits.h
- ROUND_UP
: bits.h
- round_up_to_pow2()
: bits.h
- RoundStride()
: VertexArray.cpp
- ROW
: NetStats.cpp
- Row_Bytes
: ScriptStats.cpp
- Row_InData
: NetStats.cpp
- Row_LastRecvTime
: NetStats.cpp
- Row_LastRTT
: NetStats.cpp
- Row_LastSendTime
: NetStats.cpp
- Row_MaxBytes
: ScriptStats.cpp
- Row_MaxMallocBytes
: ScriptStats.cpp
- Row_MTU
: NetStats.cpp
- Row_NextTimeout
: NetStats.cpp
- Row_NumberGC
: ScriptStats.cpp
- Row_OutData
: NetStats.cpp
- Row_PacketsLost
: NetStats.cpp
- Row_PacketsSent
: NetStats.cpp
- Row_ReliableInTransit
: NetStats.cpp
- Row_RTT
: NetStats.cpp
- RowPtr
: tex_codec.h
- rpcDouble
: pointer_typedefs.h
- rpcFloat
: pointer_typedefs.h
- rpcI16
: pointer_typedefs.h
- rpcI32
: pointer_typedefs.h
- rpcI64
: pointer_typedefs.h
- rpcI8
: pointer_typedefs.h
- rpcU16
: pointer_typedefs.h
- rpcU32
: pointer_typedefs.h
- rpcU64
: pointer_typedefs.h
- rpcU8
: pointer_typedefs.h
- rpcVoid
: pointer_typedefs.h
- rpDouble
: pointer_typedefs.h
- rpFloat
: pointer_typedefs.h
- rpI16
: pointer_typedefs.h
- rpI32
: pointer_typedefs.h
- rpI64
: pointer_typedefs.h
- rpI8
: pointer_typedefs.h
- rpU16
: pointer_typedefs.h
- rpU32
: pointer_typedefs.h
- rpU64
: pointer_typedefs.h
- rpU8
: pointer_typedefs.h
- rpVoid
: pointer_typedefs.h
- RQUERY_SKY_CUBE
: ShaderDefines.h
- RQUERY_TIME
: ShaderDefines.h
- RQUERY_WATER_TEX
: ShaderDefines.h
- rtl_AllocateAligned()
: rtl.h
, gcc.cpp
, msc.cpp
- rtl_FreeAligned()
: msc.cpp
, gcc.cpp
, rtl.h
- RTLD_GLOBAL
: wdlfcn.h
- RTLD_LAZY
: wdlfcn.h
- RTLD_LOCAL
: wdlfcn.h
- RTLD_NOW
: wdlfcn.h
- RUN_AS_USER
: mongoose_orig.c
, mongoose.cpp
- RunBufferVisitor()
: Profiler2.cpp
- RunGameOrAtlas()
: main.cpp
- RunHardwareDetection()
: HWDetect.cpp
, HWDetect.h
- RVA
: wdll_delay_load.cpp
- RVALUE
: code_annotation.h
- RVALUE_REF
: code_annotation.h