|
Pyrogenesis
13997
|
#include <exception>#include <string>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| class | ColladaException |
| struct | OutputCB |
| class | FColladaErrorHandler |
| Standard error handler - logs FCollada messages using Log(), and also maintains a list of XML parser errors. More... | |
| class | FColladaDocument |
| Standard document loader. More... | |
| class | CommonConvert |
| Wrapper for code shared between the PMD and PSA converters. More... | |
| struct | BoneTransform |
| Bone pose data. More... | |
Macros | |
| #define | REQUIRE(value, message) require_(__LINE__, value, "Assertion not satisfied", "failed requirement \"" message "\"") |
| Throws a ColladaException unless the value is true. More... | |
| #define | REQUIRE_SUCCESS(status) require_(__LINE__, status, "FCollada error", "Line " STRINGIFY(__LINE__)) |
| Throws a ColladaException unless the status is successful. More... | |
| #define | STRINGIFY(x) #x |
Functions | |
| void | require_ (int line, bool value, const char *type, const char *message) |
| template<typename T > | |
| void | write (OutputCB &output, const T &data) |
| Outputs a structure, using sizeof to get the size. More... | |
| bool | FindSingleInstance (FCDSceneNode *node, FCDEntityInstance *&instance, FMMatrix44 &transform) |
| Tries to find a single suitable entity instance in the scene. More... | |
| void | SkinReduceInfluences (FCDSkinController *skin, size_t maxInfluenceCount, float minimumWeight) |
| Like FCDSkinController::ReduceInfluences but works correctly. More... | |
| void | FixSkeletonRoots (FCDControllerInstance &controllerInstance) |
| Fixes some occasional problems with the skeleton root definitions in a controller. More... | |
| const Skeleton & | FindSkeleton (const FCDControllerInstance &controllerInstance) |
| Finds the skeleton definition which best matches the given controller. More... | |
| void | TransformBones (std::vector< BoneTransform > &bones, const FMMatrix44 &scaleTransform, bool yUp) |
| Performs the standard transformations on bones, applying a scale matrix and moving them into the game's coordinate space. More... | |
Variables | |
| FMMatrix44 | FMMatrix44_Identity |
| #define REQUIRE | ( | value, | |
| message | |||
| ) | require_(__LINE__, value, "Assertion not satisfied", "failed requirement \"" message "\"") |
Throws a ColladaException unless the value is true.
Definition at line 119 of file CommonConvert.h.
| #define REQUIRE_SUCCESS | ( | status | ) | require_(__LINE__, status, "FCollada error", "Line " STRINGIFY(__LINE__)) |
Throws a ColladaException unless the status is successful.
Definition at line 122 of file CommonConvert.h.
| #define STRINGIFY | ( | x | ) | #x |
Definition at line 123 of file CommonConvert.h.
| bool FindSingleInstance | ( | FCDSceneNode * | node, |
| FCDEntityInstance *& | instance, | ||
| FMMatrix44 & | transform | ||
| ) |
Tries to find a single suitable entity instance in the scene.
Fails if there are none, or if there are too many and it's not clear which one should be converted.
| node | root scene node to search under |
| instance | output - the found entity instance (if any) |
| transform | - the world-space transform of the found entity |
Definition at line 265 of file CommonConvert.cpp.
| const Skeleton& FindSkeleton | ( | const FCDControllerInstance & | controllerInstance | ) |
Finds the skeleton definition which best matches the given controller.
| ColladaException | if none is found. |
Definition at line 381 of file CommonConvert.cpp.
| void FixSkeletonRoots | ( | FCDControllerInstance & | controllerInstance | ) |
Fixes some occasional problems with the skeleton root definitions in a controller.
(In particular, it's needed for models exported from XSI.) Should be called before extracting any joint information from the controller.
Definition at line 363 of file CommonConvert.cpp.
| void require_ | ( | int | line, |
| bool | value, | ||
| const char * | type, | ||
| const char * | message | ||
| ) |
Definition at line 34 of file CommonConvert.cpp.
| void SkinReduceInfluences | ( | FCDSkinController * | skin, |
| size_t | maxInfluenceCount, | ||
| float | minimumWeight | ||
| ) |
Like FCDSkinController::ReduceInfluences but works correctly.
Additionally, multiple influences for the same joint-vertex pair are collapsed into a single influence.
Definition at line 303 of file CommonConvert.cpp.
| void TransformBones | ( | std::vector< BoneTransform > & | bones, |
| const FMMatrix44 & | scaleTransform, | ||
| bool | yUp | ||
| ) |
Performs the standard transformations on bones, applying a scale matrix and moving them into the game's coordinate space.
Definition at line 397 of file CommonConvert.cpp.
Outputs a structure, using sizeof to get the size.
Definition at line 128 of file CommonConvert.h.
| FMMatrix44 FMMatrix44_Identity |
1.8.5