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ICmpUnitMotion Class Referenceabstract

Motion interface for entities with complex movement capabilities. More...

#include <ICmpUnitMotion.h>

Inheritance diagram for ICmpUnitMotion:
IComponent CCmpUnitMotion CCmpUnitMotionScripted

Public Member Functions

virtual bool MoveToPointRange (entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)=0
 Attempt to walk into range of a to a given point, or as close as possible. More...
 
virtual bool IsInPointRange (entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)=0
 Determine wether the givven point is within the given range, using the same measurement as MoveToPointRange. More...
 
virtual bool IsInTargetRange (entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)=0
 Determine whether the target is within the given range, using the same measurement as MoveToTargetRange. More...
 
virtual bool MoveToTargetRange (entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)=0
 Attempt to walk into range of a given target entity, or as close as possible. More...
 
virtual void MoveToFormationOffset (entity_id_t target, entity_pos_t x, entity_pos_t z)=0
 Join a formation, and move towards a given offset relative to the formation controller entity. More...
 
virtual void FaceTowardsPoint (entity_pos_t x, entity_pos_t z)=0
 Turn to look towards the given point. More...
 
virtual void StopMoving ()=0
 Stop moving immediately. More...
 
virtual fixed GetCurrentSpeed ()=0
 Get the current movement speed. More...
 
virtual void SetSpeed (fixed speed)=0
 Set the current movement speed. More...
 
virtual bool IsMoving ()=0
 Get whether the unit is moving. More...
 
virtual fixed GetWalkSpeed ()=0
 Get the default speed that this unit will have when walking, in metres per second. More...
 
virtual fixed GetRunSpeed ()=0
 Get the default speed that this unit will have when running, in metres per second. More...
 
virtual void SetFacePointAfterMove (bool facePointAfterMove)=0
 Set whether the unit will turn to face the target point after finishing moving. More...
 
virtual
ICmpPathfinder::pass_class_t 
GetPassabilityClass ()=0
 Get the unit's passability class. More...
 
virtual void SetUnitRadius (fixed radius)=0
 Override the default obstruction radius, used for planning paths and checking for collisions. More...
 
virtual void SetDebugOverlay (bool enabled)=0
 Toggle the rendering of debug info. More...
 
- Public Member Functions inherited from IComponent
virtual ~IComponent ()
 
virtual void Init (const CParamNode &paramNode)=0
 
virtual void Deinit ()=0
 
virtual void HandleMessage (const CMessage &msg, bool global)
 
CEntityHandle GetEntityHandle () const
 
void SetEntityHandle (CEntityHandle ent)
 
entity_id_t GetEntityId () const
 
CEntityHandle GetSystemEntity () const
 
const CSimContextGetSimContext () const
 
void SetSimContext (const CSimContext &context)
 
virtual void Serialize (ISerializer &serialize)=0
 
virtual void Deserialize (const CParamNode &paramNode, IDeserializer &deserialize)=0
 
virtual JSClass * GetJSClass () const
 
virtual jsval GetJSInstance () const
 

Additional Inherited Members

- Static Public Member Functions inherited from IComponent
static std::string GetSchema ()
 
static u8 GetSerializationVersion ()
 

Detailed Description

Motion interface for entities with complex movement capabilities.

(Simpler motion is handled by ICmpMotion instead.)

Currently this is limited to telling the entity to walk to a point. Eventually it should support different movement speeds, moving to areas instead of points, moving as part of a group, moving as part of a formation, etc.

Definition at line 35 of file ICmpUnitMotion.h.

Member Function Documentation

virtual void ICmpUnitMotion::FaceTowardsPoint ( entity_pos_t  x,
entity_pos_t  z 
)
pure virtual

Turn to look towards the given point.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual fixed ICmpUnitMotion::GetCurrentSpeed ( )
pure virtual

Get the current movement speed.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual ICmpPathfinder::pass_class_t ICmpUnitMotion::GetPassabilityClass ( )
pure virtual

Get the unit's passability class.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual fixed ICmpUnitMotion::GetRunSpeed ( )
pure virtual

Get the default speed that this unit will have when running, in metres per second.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual fixed ICmpUnitMotion::GetWalkSpeed ( )
pure virtual

Get the default speed that this unit will have when walking, in metres per second.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual bool ICmpUnitMotion::IsInPointRange ( entity_pos_t  x,
entity_pos_t  z,
entity_pos_t  minRange,
entity_pos_t  maxRange 
)
pure virtual

Determine wether the givven point is within the given range, using the same measurement as MoveToPointRange.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual bool ICmpUnitMotion::IsInTargetRange ( entity_id_t  target,
entity_pos_t  minRange,
entity_pos_t  maxRange 
)
pure virtual

Determine whether the target is within the given range, using the same measurement as MoveToTargetRange.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual bool ICmpUnitMotion::IsMoving ( )
pure virtual

Get whether the unit is moving.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual void ICmpUnitMotion::MoveToFormationOffset ( entity_id_t  target,
entity_pos_t  x,
entity_pos_t  z 
)
pure virtual

Join a formation, and move towards a given offset relative to the formation controller entity.

Continues following the formation until given a different command.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual bool ICmpUnitMotion::MoveToPointRange ( entity_pos_t  x,
entity_pos_t  z,
entity_pos_t  minRange,
entity_pos_t  maxRange 
)
pure virtual

Attempt to walk into range of a to a given point, or as close as possible.

If the unit is already in range, or cannot move anywhere at all, or if there is some other error, then returns false. Otherwise, returns true and sends a MotionChanged message after starting to move, and sends another MotionChanged after finishing moving. If maxRange is negative, then the maximum range is treated as infinity.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual bool ICmpUnitMotion::MoveToTargetRange ( entity_id_t  target,
entity_pos_t  minRange,
entity_pos_t  maxRange 
)
pure virtual

Attempt to walk into range of a given target entity, or as close as possible.

If the unit is already in range, or cannot move anywhere at all, or if there is some other error, then returns false. Otherwise, returns true and sends a MotionChanged message after starting to move, and sends another MotionChanged after finishing moving. If maxRange is negative, then the maximum range is treated as infinity.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual void ICmpUnitMotion::SetDebugOverlay ( bool  enabled)
pure virtual

Toggle the rendering of debug info.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual void ICmpUnitMotion::SetFacePointAfterMove ( bool  facePointAfterMove)
pure virtual

Set whether the unit will turn to face the target point after finishing moving.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual void ICmpUnitMotion::SetSpeed ( fixed  speed)
pure virtual

Set the current movement speed.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual void ICmpUnitMotion::SetUnitRadius ( fixed  radius)
pure virtual

Override the default obstruction radius, used for planning paths and checking for collisions.

Bad things may happen if this entity has an active Obstruction component with a larger radius. (This is intended primarily for formation controllers.)

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.

virtual void ICmpUnitMotion::StopMoving ( )
pure virtual

Stop moving immediately.

Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.


The documentation for this class was generated from the following file: