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Pyrogenesis
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Generic motion interface for entities with entirely self-contained motion e.g. More...
#include <ICmpMotion.h>
Additional Inherited Members | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| virtual void | Init (const CParamNode ¶mNode)=0 |
| virtual void | Deinit ()=0 |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual void | Serialize (ISerializer &serialize)=0 |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
| virtual JSClass * | GetJSClass () const |
| virtual jsval | GetJSInstance () const |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static u8 | GetSerializationVersion () |
Generic motion interface for entities with entirely self-contained motion e.g.
projectiles and custom motion scripts. (Normal unit movement is handled by ICmpUnitMotion instead.)
Definition at line 28 of file ICmpMotion.h.
1.8.5