Pyrogenesis
13997
Main Page
Related Pages
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
source
simulation2
components
ICmpMotion.h
Go to the documentation of this file.
1
/* Copyright (C) 2010 Wildfire Games.
2
* This file is part of 0 A.D.
3
*
4
* 0 A.D. is free software: you can redistribute it and/or modify
5
* it under the terms of the GNU General Public License as published by
6
* the Free Software Foundation, either version 2 of the License, or
7
* (at your option) any later version.
8
*
9
* 0 A.D. is distributed in the hope that it will be useful,
10
* but WITHOUT ANY WARRANTY; without even the implied warranty of
11
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
* GNU General Public License for more details.
13
*
14
* You should have received a copy of the GNU General Public License
15
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16
*/
17
18
#ifndef INCLUDED_ICMPMOTION
19
#define INCLUDED_ICMPMOTION
20
21
#include "
simulation2/system/Interface.h
"
22
23
/**
24
* Generic motion interface for entities with entirely self-contained motion
25
* e.g. projectiles and custom motion scripts.
26
* (Normal unit movement is handled by ICmpUnitMotion instead.)
27
*/
28
class
ICmpMotion
:
public
IComponent
29
{
30
public
:
31
DECLARE_INTERFACE_TYPE
(Motion)
32
};
33
34
#endif // INCLUDED_ICMPMOTION
IComponent
Definition:
IComponent.h:33
ICmpMotion
Generic motion interface for entities with entirely self-contained motion e.g.
Definition:
ICmpMotion.h:28
DECLARE_INTERFACE_TYPE
#define DECLARE_INTERFACE_TYPE(iname)
Definition:
Interface.h:23
Interface.h
Generated on Mon Oct 14 2013 00:58:09 for Pyrogenesis by
1.8.5