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Pyrogenesis
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#include "precompiled.h"#include <map>#include <set>#include <algorithm>#include <boost/algorithm/string.hpp>#include "Renderer.h"#include "lib/bits.h"#include "lib/res/graphics/ogl_tex.h"#include "lib/allocators/shared_ptr.h"#include "maths/Matrix3D.h"#include "maths/MathUtil.h"#include "ps/CLogger.h"#include "ps/ConfigDB.h"#include "ps/Game.h"#include "ps/Profile.h"#include "ps/Filesystem.h"#include "ps/World.h"#include "ps/Loader.h"#include "ps/ProfileViewer.h"#include "graphics/Camera.h"#include "graphics/GameView.h"#include "graphics/LightEnv.h"#include "graphics/LOSTexture.h"#include "graphics/MaterialManager.h"#include "graphics/Model.h"#include "graphics/ModelDef.h"#include "graphics/ParticleManager.h"#include "graphics/ShaderManager.h"#include "graphics/Terrain.h"#include "graphics/Texture.h"#include "graphics/TextureManager.h"#include "renderer/HWLightingModelRenderer.h"#include "renderer/InstancingModelRenderer.h"#include "renderer/ModelRenderer.h"#include "renderer/OverlayRenderer.h"#include "renderer/ParticleRenderer.h"#include "renderer/RenderModifiers.h"#include "renderer/ShadowMap.h"#include "renderer/SkyManager.h"#include "renderer/TerrainOverlay.h"#include "renderer/TerrainRenderer.h"#include "renderer/TimeManager.h"#include "renderer/VertexBufferManager.h"#include "renderer/WaterManager.h"Go to the source code of this file.
Classes | |
| class | CRendererStatsTable |
| Class CRendererStatsTable: Implementation of AbstractProfileTable to display the renderer stats in-game. More... | |
| struct | CRendererInternals |
| Struct CRendererInternals: Truly hide data that is supposed to be hidden in this structure so it won't even appear in header files. More... | |
| struct | CRendererInternals::Models |
| Various model renderers. More... | |
| class | CModelCuller |
Variables | |
| bool | g_GameRestarted |
| bool g_GameRestarted |
Definition at line 46 of file MiniMap.cpp.
1.8.5