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graphics
MaterialManager.h
Go to the documentation of this file.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MATERIALMANAGER
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#define INCLUDED_MATERIALMANAGER
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#include <map>
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#include "
Material.h
"
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#include "
lib/file/vfs/vfs_path.h
"
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class
CMaterialManager
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{
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public
:
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CMaterialManager
();
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CMaterial
LoadMaterial
(
const
VfsPath
& pathname);
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private
:
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std::map<VfsPath, CMaterial>
m_Materials
;
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float
qualityLevel
;
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};
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#endif // INCLUDED_MATERIALMANAGER
CMaterialManager::CMaterialManager
CMaterialManager()
Definition:
MaterialManager.cpp:33
Material.h
CMaterial
Definition:
Material.h:28
Path
Definition:
path.h:75
CMaterialManager::m_Materials
std::map< VfsPath, CMaterial > m_Materials
Definition:
MaterialManager.h:32
vfs_path.h
CMaterialManager
Definition:
MaterialManager.h:25
CMaterialManager::qualityLevel
float qualityLevel
Definition:
MaterialManager.h:33
CMaterialManager::LoadMaterial
CMaterial LoadMaterial(const VfsPath &pathname)
Definition:
MaterialManager.cpp:40
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