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ParticleRenderer.h
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1 /* Copyright (C) 2013 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_PARTICLERENDERER
19 #define INCLUDED_PARTICLERENDERER
20 
21 class CParticleEmitter;
22 
24 
25 #include "graphics/ShaderProgram.h"
26 
27 /**
28  * Render particles.
29  */
31 {
33 
34 public:
37 
38  /**
39  * Add an emitter for rendering in this frame.
40  */
41  void Submit(CParticleEmitter* emitter);
42 
43  /**
44  * Prepare internal data structures for rendering.
45  * Must be called after all Submit calls for a frame, and before
46  * any rendering calls.
47  */
48  void PrepareForRendering(const CShaderDefines& context);
49 
50  /**
51  * Reset the list of submitted overlays.
52  */
53  void EndFrame();
54 
55  /**
56  * Render all the submitted particles.
57  */
58  void RenderParticles(bool solidColor = false);
59 
60  /**
61  * Render bounding boxes for all the submitted emitters.
62  */
63  void RenderBounds(CShaderProgramPtr& shader);
64 
65 private:
67 };
68 
69 #endif // INCLUDED_PARTICLERENDERER
void RenderBounds(CShaderProgramPtr &shader)
Render bounding boxes for all the submitted emitters.
Particle emitter.
void RenderParticles(bool solidColor=false)
Render all the submitted particles.
void EndFrame()
Reset the list of submitted overlays.
NONCOPYABLE(ParticleRenderer)
Render particles.
void PrepareForRendering(const CShaderDefines &context)
Prepare internal data structures for rendering.
void Submit(CParticleEmitter *emitter)
Add an emitter for rendering in this frame.
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
ParticleRendererInternals * m
shared_ptr< CShaderProgram > CShaderProgramPtr