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gui
CRadioButton.h
Go to the documentation of this file.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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GUI Object - Radio Button
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--Overview--
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GUI Object representing a radio button
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--More info--
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Check GUI.h
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*/
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#ifndef INCLUDED_CRADIOBUTTON
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#define INCLUDED_CRADIOBUTTON
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "
GUI.h
"
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#include "
CCheckBox.h
"
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/**
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* Just like a check box, but it'll nullify its siblings (of the same kind),
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* and it won't switch itself.
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*
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* @see CCheckBox
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*/
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class
CRadioButton
:
public
CCheckBox
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{
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GUI_OBJECT
(
CRadioButton
)
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public
:
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual
void
HandleMessage
(
SGUIMessage
&Message);
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};
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#endif
GUI.h
CRadioButton
Just like a check box, but it'll nullify its siblings (of the same kind), and it won't switch itself...
Definition:
CRadioButton.h:46
CCheckBox.h
CCheckBox
CheckBox.
Definition:
CCheckBox.h:58
SGUIMessage
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
Definition:
GUIbase.h:106
CRadioButton::HandleMessage
virtual void HandleMessage(SGUIMessage &Message)
Definition:
CRadioButton.cpp:27
GUI_OBJECT
#define GUI_OBJECT(obj)
Definition:
GUIbase.h:62
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