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Pyrogenesis
13997
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Just like a check box, but it'll nullify its siblings (of the same kind), and it won't switch itself. More...
#include <CRadioButton.h>
Public Member Functions | |
| virtual void | HandleMessage (SGUIMessage &Message) |
Public Member Functions inherited from CCheckBox | |
| CCheckBox () | |
| virtual | ~CCheckBox () |
| virtual void | ResetStates () |
| virtual void | Draw () |
| Draws the control. More... | |
Public Member Functions inherited from IGUIButtonBehavior | |
| IGUIButtonBehavior () | |
| virtual | ~IGUIButtonBehavior () |
| void | DrawButton (const CRect &rect, const float &z, CGUISpriteInstance &sprite, CGUISpriteInstance &sprite_over, CGUISpriteInstance &sprite_pressed, CGUISpriteInstance &sprite_disabled, int cell_id) |
| This is a function that lets a button being drawn, it regards if it's over, disabled, pressed and such. More... | |
| CColor | ChooseColor () |
| Choosing which color of the following according to object enabled/hovered/pressed status: textcolor_disabled – disabled textcolor_pressed – pressed textcolor_over – hovered. More... | |
Public Member Functions inherited from IGUIObject | |
| IGUIObject () | |
| virtual | ~IGUIObject () |
| virtual bool | MouseOver () |
| Checks if mouse is hovering this object. More... | |
| const CStr & | GetName () const |
| Get object name, name is unique. More... | |
| void | SetName (const CStr &Name) |
| Get object name. More... | |
| CStr | GetPresentableName () const |
| void | AddToPointersMap (map_pObjects &ObjectMap) |
| Adds object and its children to the map, it's name being the first part, and the second being itself. More... | |
| void | AddChild (IGUIObject *pChild) |
| Notice nothing will be returned or thrown if the child hasn't been inputted into the GUI yet. More... | |
| vector_pObjects::iterator | ChildrenItBegin () |
| vector_pObjects::iterator | ChildrenItEnd () |
| bool | SettingExists (const CStr &Setting) const |
| Checks if settings exists, only available for derived classes that has this set up, that's why the base class just returns false. More... | |
| PSRETURN | SetSetting (const CStr &Setting, const CStrW &Value, const bool &SkipMessage=false) |
| Set a setting by string, regardless of what type it is. More... | |
| PSRETURN | GetSettingType (const CStr &Setting, EGUISettingType &Type) const |
| Retrieves the type of a named setting. More... | |
| void | RegisterScriptHandler (const CStr &Action, const CStr &Code, CGUI *pGUI) |
| Set the script handler for a particular object-specific action. More... | |
| JSObject * | GetJSObject () |
| Retrieves the JSObject representing this GUI object. More... | |
| CGUI * | GetGUI () |
| const CGUI * | GetGUI () const |
| void | SetFocus () |
| Take focus! More... | |
Public Member Functions inherited from IGUITextOwner | |
| IGUITextOwner () | |
| virtual | ~IGUITextOwner () |
| void | AddText (SGUIText *text) |
| Adds a text object. More... | |
| virtual void | UpdateCachedSize () |
| virtual void | DrawText (int index, const CColor &color, const CPos &pos, float z, const CRect &clipping=CRect()) |
| Draws the Text. More... | |
| virtual bool | MouseOverIcon () |
| Test if mouse position is over an icon. More... | |
Additional Inherited Members | |
Public Attributes inherited from IGUIObject | |
| std::map< CStr, SGUISetting > | m_Settings |
| Settings pool, all an object's settings are located here If a derived object has got more settings that the base settings, it's because they have a new version of the function SetupSettings(). More... | |
Protected Member Functions inherited from CCheckBox | |
| void | SetupText () |
| Sets up text, should be called every time changes has been made that can change the visual. More... | |
Protected Member Functions inherited from IGUIObject | |
| void | AddSetting (const EGUISettingType &Type, const CStr &Name) |
| Add a setting to m_Settings. More... | |
| virtual void | Destroy () |
| Calls Destroy on all children, and deallocates all memory. More... | |
| virtual InReaction | ManuallyHandleEvent (const SDL_Event_ *ev) |
| Some objects need to handle the SDL_Event_ manually. More... | |
| void | LoadStyle (CGUI &GUIinstance, const CStr &StyleName) |
| Loads a style. More... | |
| void | LoadStyle (const SGUIStyle &Style) |
| Loads a style. More... | |
| virtual float | GetBufferedZ () const |
| Returns not the Z value, but the actual buffered Z value, i.e. More... | |
| void | SetGUI (CGUI *const &pGUI) |
| void | SetParent (IGUIObject *pParent) |
| Set parent of this object. More... | |
| bool | IsFocused () const |
| Check if object is focused. More... | |
| IGUIObject * | GetParent () const |
| NOTE! This will not just return m_pParent, when that is need use it! There is one exception to it, when the parent is the top-node (the object that isn't a real object), this will return NULL, so that the top-node's children are seemingly parentless. More... | |
| CPos | GetMousePos () const |
| Get Mouse from CGUI. More... | |
| virtual bool | HandleAdditionalChildren (const XMBElement &child, CXeromyces *pFile) |
| Handle additional children to the <object>-tag. More... | |
| InReaction | SendEvent (EGUIMessageType type, const CStr &EventName) |
| Send event to this GUI object (HandleMessage and ScriptEvent) More... | |
| void | ScriptEvent (const CStr &Action) |
| Execute the script for a particular action. More... | |
| void | ScriptEvent (const CStr &Action, const CScriptValRooted &Argument) |
| Execute the script for a particular action. More... | |
| void | SetScriptHandler (const CStr &Action, JSObject *Function) |
| void | UpdateMouseOver (IGUIObject *const &pMouseOver) |
| Inputes the object that is currently hovered, this function updates this object accordingly (i.e. More... | |
Protected Member Functions inherited from IGUITextOwner | |
| void | CalculateTextPosition (CRect &ObjSize, CPos &TextPos, SGUIText &Text) |
| Calculate the position for the text, based on the alignment. More... | |
Protected Attributes inherited from IGUIButtonBehavior | |
| bool | m_Pressed |
| Everybody knows how a button works, you don't simply press it, you have to first press the button, and then release it... More... | |
| bool | m_PressedRight |
Protected Attributes inherited from IGUIObject | |
| CRect | m_CachedActualSize |
| Cached size, real size m_Size is actually dependent on resolution and can have different real outcomes, this is the real outcome cached to avoid slow calculations in real time. More... | |
| CStr | m_Name |
| vector_pObjects | m_Children |
| IGUIObject * | m_pParent |
| double | m_LastClickTime [6] |
| bool | m_MouseHovering |
| This is an array of true or false, each element is associated with a string representing a setting. More... | |
Protected Attributes inherited from IGUITextOwner | |
| bool | m_GeneratedTextsValid |
| Whether the cached text is currently valid (if not then SetupText will be called by Draw) More... | |
| std::vector< SGUIText * > | m_GeneratedTexts |
| Texts that are generated and ready to be rendered. More... | |
Just like a check box, but it'll nullify its siblings (of the same kind), and it won't switch itself.
Definition at line 46 of file CRadioButton.h.
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virtual |
Reimplemented from CCheckBox.
Definition at line 27 of file CRadioButton.cpp.
1.8.5