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CCheckBox.h
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1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19 GUI Object - Check box
20 
21 --Overview--
22 
23  GUI Object representing a check box
24 
25 --More info--
26 
27  Check GUI.h
28 
29 */
30 
31 #ifndef INCLUDED_CCHECKBOX
32 #define INCLUDED_CCHECKBOX
33 
34 //--------------------------------------------------------
35 // Includes / Compiler directives
36 //--------------------------------------------------------
37 #include "GUI.h"
38 
39 //--------------------------------------------------------
40 // Macros
41 //--------------------------------------------------------
42 
43 //--------------------------------------------------------
44 // Types
45 //--------------------------------------------------------
46 
47 //--------------------------------------------------------
48 // Declarations
49 //--------------------------------------------------------
50 
51 /**
52  * CheckBox
53  *
54  * @see IGUIObject
55  * @see IGUISettingsObject
56  * @see IGUIButtonBehavior
57  */
59 {
61 
62 public:
63  CCheckBox();
64  virtual ~CCheckBox();
65 
66  /**
67  * @see IGUIObject#ResetStates()
68  */
70 
71  /**
72  * @see IGUIObject#HandleMessage()
73  */
74  virtual void HandleMessage(SGUIMessage &Message);
75 
76  /**
77  * Draws the control
78  */
79  virtual void Draw();
80 
81 protected:
82  /**
83  * Sets up text, should be called every time changes has been
84  * made that can change the visual.
85  */
86  void SetupText();
87 };
88 
89 #endif
virtual ~CCheckBox()
Definition: CCheckBox.cpp:65
void SetupText()
Sets up text, should be called every time changes has been made that can change the visual...
Definition: CCheckBox.cpp:69
virtual void HandleMessage(SGUIMessage &Message)
Definition: CCheckBox.cpp:93
Framework for handling Output text.
Definition: IGUITextOwner.h:60
virtual void ResetStates()
Definition: CCheckBox.h:69
virtual void Draw()
Draws the control.
Definition: CCheckBox.cpp:116
CheckBox.
Definition: CCheckBox.h:58
virtual void ResetStates()
Appends button behaviours to the IGUIObject.
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
Definition: GUIbase.h:106
#define GUI_OBJECT(obj)
Definition: GUIbase.h:62