#include <ISoundManager.h>
Definition at line 27 of file ISoundManager.h.
virtual ISoundManager::~ISoundManager |
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inlinevirtual |
void ISoundManager::CloseGame |
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static |
void ISoundManager::CreateSoundManager |
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static |
virtual void ISoundManager::IdleTask |
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pure virtual |
virtual bool ISoundManager::InDistress |
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pure virtual |
virtual void ISoundManager::Pause |
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bool |
pauseIt | ) |
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pure virtual |
virtual void ISoundManager::PlayAsAmbient |
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const VfsPath & |
itemPath, |
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bool |
looping |
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) |
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pure virtual |
virtual void ISoundManager::PlayAsMusic |
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const VfsPath & |
itemPath, |
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bool |
looping |
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) |
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pure virtual |
virtual void ISoundManager::PlayAsUI |
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const VfsPath & |
itemPath, |
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bool |
looping |
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) |
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pure virtual |
virtual void ISoundManager::SetActionGain |
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float |
gain | ) |
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pure virtual |
virtual void ISoundManager::SetAmbientGain |
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float |
gain | ) |
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pure virtual |
void ISoundManager::SetEnabled |
( |
bool |
doEnable | ) |
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static |
virtual void ISoundManager::SetMasterGain |
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float |
gain | ) |
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pure virtual |
virtual void ISoundManager::SetMusicGain |
( |
float |
gain | ) |
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pure virtual |
virtual void ISoundManager::SetUIGain |
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float |
gain | ) |
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pure virtual |
The documentation for this class was generated from the following files: