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ISoundManager Member List

This is the complete list of members for ISoundManager, including all inherited members.

CloseGame()ISoundManagerstatic
CreateSoundManager()ISoundManagerstatic
IdleTask()=0ISoundManagerpure virtual
InDistress()=0ISoundManagerpure virtual
Pause(bool pauseIt)=0ISoundManagerpure virtual
PlayAsAmbient(const VfsPath &itemPath, bool looping)=0ISoundManagerpure virtual
PlayAsGroup(const VfsPath &groupPath, CVector3D sourcePos, entity_id_t source, bool ownedSound)=0ISoundManagerpure virtual
PlayAsMusic(const VfsPath &itemPath, bool looping)=0ISoundManagerpure virtual
PlayAsUI(const VfsPath &itemPath, bool looping)=0ISoundManagerpure virtual
SetActionGain(float gain)=0ISoundManagerpure virtual
SetAmbientGain(float gain)=0ISoundManagerpure virtual
SetEnabled(bool doEnable)ISoundManagerstatic
SetMasterGain(float gain)=0ISoundManagerpure virtual
SetMusicGain(float gain)=0ISoundManagerpure virtual
SetUIGain(float gain)=0ISoundManagerpure virtual
~ISoundManager()ISoundManagerinlinevirtual