|
| CButton () |
|
virtual | ~CButton () |
|
virtual void | ResetStates () |
|
virtual void | HandleMessage (SGUIMessage &Message) |
|
virtual void | Draw () |
| Draws the Button. More...
|
|
| IGUIButtonBehavior () |
|
virtual | ~IGUIButtonBehavior () |
|
void | DrawButton (const CRect &rect, const float &z, CGUISpriteInstance &sprite, CGUISpriteInstance &sprite_over, CGUISpriteInstance &sprite_pressed, CGUISpriteInstance &sprite_disabled, int cell_id) |
| This is a function that lets a button being drawn, it regards if it's over, disabled, pressed and such. More...
|
|
CColor | ChooseColor () |
| Choosing which color of the following according to object enabled/hovered/pressed status: textcolor_disabled – disabled textcolor_pressed – pressed textcolor_over – hovered. More...
|
|
| IGUIObject () |
|
virtual | ~IGUIObject () |
|
virtual bool | MouseOver () |
| Checks if mouse is hovering this object. More...
|
|
const CStr & | GetName () const |
| Get object name, name is unique. More...
|
|
void | SetName (const CStr &Name) |
| Get object name. More...
|
|
CStr | GetPresentableName () const |
|
void | AddToPointersMap (map_pObjects &ObjectMap) |
| Adds object and its children to the map, it's name being the first part, and the second being itself. More...
|
|
void | AddChild (IGUIObject *pChild) |
| Notice nothing will be returned or thrown if the child hasn't been inputted into the GUI yet. More...
|
|
vector_pObjects::iterator | ChildrenItBegin () |
|
vector_pObjects::iterator | ChildrenItEnd () |
|
bool | SettingExists (const CStr &Setting) const |
| Checks if settings exists, only available for derived classes that has this set up, that's why the base class just returns false. More...
|
|
PSRETURN | SetSetting (const CStr &Setting, const CStrW &Value, const bool &SkipMessage=false) |
| Set a setting by string, regardless of what type it is. More...
|
|
PSRETURN | GetSettingType (const CStr &Setting, EGUISettingType &Type) const |
| Retrieves the type of a named setting. More...
|
|
void | RegisterScriptHandler (const CStr &Action, const CStr &Code, CGUI *pGUI) |
| Set the script handler for a particular object-specific action. More...
|
|
JSObject * | GetJSObject () |
| Retrieves the JSObject representing this GUI object. More...
|
|
CGUI * | GetGUI () |
|
const CGUI * | GetGUI () const |
|
void | SetFocus () |
| Take focus! More...
|
|
| IGUITextOwner () |
|
virtual | ~IGUITextOwner () |
|
void | AddText (SGUIText *text) |
| Adds a text object. More...
|
|
virtual void | UpdateCachedSize () |
|
virtual void | DrawText (int index, const CColor &color, const CPos &pos, float z, const CRect &clipping=CRect()) |
| Draws the Text. More...
|
|
virtual bool | MouseOverIcon () |
| Test if mouse position is over an icon. More...
|
|
|
void | SetupText () |
| Sets up text, should be called every time changes has been made that can change the visual. More...
|
|
void | AddSetting (const EGUISettingType &Type, const CStr &Name) |
| Add a setting to m_Settings. More...
|
|
virtual void | Destroy () |
| Calls Destroy on all children, and deallocates all memory. More...
|
|
virtual InReaction | ManuallyHandleEvent (const SDL_Event_ *ev) |
| Some objects need to handle the SDL_Event_ manually. More...
|
|
void | LoadStyle (CGUI &GUIinstance, const CStr &StyleName) |
| Loads a style. More...
|
|
void | LoadStyle (const SGUIStyle &Style) |
| Loads a style. More...
|
|
virtual float | GetBufferedZ () const |
| Returns not the Z value, but the actual buffered Z value, i.e. More...
|
|
void | SetGUI (CGUI *const &pGUI) |
|
void | SetParent (IGUIObject *pParent) |
| Set parent of this object. More...
|
|
bool | IsFocused () const |
| Check if object is focused. More...
|
|
IGUIObject * | GetParent () const |
| NOTE! This will not just return m_pParent, when that is need use it! There is one exception to it, when the parent is the top-node (the object that isn't a real object), this will return NULL, so that the top-node's children are seemingly parentless. More...
|
|
CPos | GetMousePos () const |
| Get Mouse from CGUI. More...
|
|
virtual bool | HandleAdditionalChildren (const XMBElement &child, CXeromyces *pFile) |
| Handle additional children to the <object>-tag. More...
|
|
InReaction | SendEvent (EGUIMessageType type, const CStr &EventName) |
| Send event to this GUI object (HandleMessage and ScriptEvent) More...
|
|
void | ScriptEvent (const CStr &Action) |
| Execute the script for a particular action. More...
|
|
void | ScriptEvent (const CStr &Action, const CScriptValRooted &Argument) |
| Execute the script for a particular action. More...
|
|
void | SetScriptHandler (const CStr &Action, JSObject *Function) |
|
void | UpdateMouseOver (IGUIObject *const &pMouseOver) |
| Inputes the object that is currently hovered, this function updates this object accordingly (i.e. More...
|
|
void | CalculateTextPosition (CRect &ObjSize, CPos &TextPos, SGUIText &Text) |
| Calculate the position for the text, based on the alignment. More...
|
|
Button.
- See Also
- IGUIObject
-
IGUIButtonBehavior
Definition at line 57 of file CButton.h.