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CButton.h
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1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19 GUI Object - Button
20 
21 --Overview--
22 
23  GUI Object representing a simple button
24 
25 --More info--
26 
27  Check GUI.h
28 
29 */
30 
31 #ifndef INCLUDED_CBUTTON
32 #define INCLUDED_CBUTTON
33 
34 //--------------------------------------------------------
35 // Includes / Compiler directives
36 //--------------------------------------------------------
37 #include "GUI.h"
38 
39 //--------------------------------------------------------
40 // Macros
41 //--------------------------------------------------------
42 
43 //--------------------------------------------------------
44 // Types
45 //--------------------------------------------------------
46 
47 //--------------------------------------------------------
48 // Declarations
49 //--------------------------------------------------------
50 
51 /**
52  * Button
53  *
54  * @see IGUIObject
55  * @see IGUIButtonBehavior
56  */
58 {
60 
61 public:
62  CButton();
63  virtual ~CButton();
64 
65  /**
66  * @see IGUIObject#ResetStates()
67  */
69 
70  /**
71  * @see IGUIObject#HandleMessage()
72  */
73  virtual void HandleMessage(SGUIMessage &Message);
74 
75  /**
76  * Draws the Button
77  */
78  virtual void Draw();
79 
80 protected:
81  /**
82  * Sets up text, should be called every time changes has been
83  * made that can change the visual.
84  */
85  void SetupText();
86 
87  /**
88  * Placement of text.
89  */
91 };
92 
93 #endif
CButton()
Definition: CButton.cpp:32
virtual void HandleMessage(SGUIMessage &Message)
Definition: CButton.cpp:87
virtual ~CButton()
Definition: CButton.cpp:60
Framework for handling Output text.
Definition: IGUITextOwner.h:60
void SetupText()
Sets up text, should be called every time changes has been made that can change the visual...
Definition: CButton.cpp:64
virtual void ResetStates()
Definition: CButton.h:68
CPos m_TextPos
Placement of text.
Definition: CButton.h:90
virtual void ResetStates()
Made to represent screen positions and delta values.
Definition: Overlay.h:167
Appends button behaviours to the IGUIObject.
virtual void Draw()
Draws the Button.
Definition: CButton.cpp:94
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
Definition: GUIbase.h:106
#define GUI_OBJECT(obj)
Definition: GUIbase.h:62
Button.
Definition: CButton.h:57