Pyrogenesis
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#include "precompiled.h"
#include "OverlayRenderer.h"
#include <boost/unordered_map.hpp>
#include "graphics/LOSTexture.h"
#include "graphics/Overlay.h"
#include "graphics/Terrain.h"
#include "graphics/TextureManager.h"
#include "lib/ogl.h"
#include "maths/MathUtil.h"
#include "maths/Quaternion.h"
#include "ps/Game.h"
#include "ps/Profile.h"
#include "renderer/Renderer.h"
#include "renderer/TexturedLineRData.h"
#include "renderer/VertexArray.h"
#include "renderer/VertexBuffer.h"
#include "renderer/VertexBufferManager.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpWaterManager.h"
#include "simulation2/system/SimContext.h"
Go to the source code of this file.
Classes | |
struct | QuadBatchKey |
Key used to group quads into batches for more efficient rendering. More... | |
class | QuadBatchData |
Holds information about a single quad rendering batch. More... | |
struct | OverlayRendererInternals |
Functions | |
static size_t | hash_value (const QuadBatchKey &d) |
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static |
Definition at line 175 of file OverlayRenderer.cpp.