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Pyrogenesis
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#include "precompiled.h"#include "OverlayRenderer.h"#include <boost/unordered_map.hpp>#include "graphics/LOSTexture.h"#include "graphics/Overlay.h"#include "graphics/Terrain.h"#include "graphics/TextureManager.h"#include "lib/ogl.h"#include "maths/MathUtil.h"#include "maths/Quaternion.h"#include "ps/Game.h"#include "ps/Profile.h"#include "renderer/Renderer.h"#include "renderer/TexturedLineRData.h"#include "renderer/VertexArray.h"#include "renderer/VertexBuffer.h"#include "renderer/VertexBufferManager.h"#include "simulation2/Simulation2.h"#include "simulation2/components/ICmpWaterManager.h"#include "simulation2/system/SimContext.h"Go to the source code of this file.
Classes | |
| struct | QuadBatchKey |
| Key used to group quads into batches for more efficient rendering. More... | |
| class | QuadBatchData |
| Holds information about a single quad rendering batch. More... | |
| struct | OverlayRendererInternals |
Functions | |
| static size_t | hash_value (const QuadBatchKey &d) |
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Definition at line 175 of file OverlayRenderer.cpp.
1.8.5