Pyrogenesis
13997
|
Public Types | |
typedef boost::unordered_map < QuadBatchKey, QuadBatchData > | QuadBatchMap |
Public Member Functions | |
OverlayRendererInternals () | |
~OverlayRendererInternals () | |
void | Initialize () |
Performs one-time setup. More... | |
Public Attributes | |
std::vector< SOverlayLine * > | lines |
std::vector < SOverlayTexturedLine * > | texlines |
std::vector< SOverlaySprite * > | sprites |
std::vector< SOverlayQuad * > | quads |
QuadBatchMap | quadBatchMap |
VertexArray | quadVertices |
VertexArray::Attribute | quadAttributePos |
VertexArray::Attribute | quadAttributeColor |
VertexArray::Attribute | quadAttributeUV |
VertexIndexArray | quadIndices |
CShaderDefines | defsOverlayLineNormal |
CShaderDefines | defsOverlayLineAlwaysVisible |
CShaderDefines | defsQuadOverlay |
Static Public Attributes | |
static const size_t | MAX_QUAD_OVERLAYS = 1024 |
Maximum amount of quad overlays we support for rendering. More... | |
Definition at line 80 of file OverlayRenderer.cpp.
typedef boost::unordered_map<QuadBatchKey, QuadBatchData> OverlayRendererInternals::QuadBatchMap |
Definition at line 82 of file OverlayRenderer.cpp.
OverlayRendererInternals::OverlayRendererInternals | ( | ) |
Definition at line 122 of file OverlayRenderer.cpp.
|
inline |
Definition at line 85 of file OverlayRenderer.cpp.
void OverlayRendererInternals::Initialize | ( | ) |
Performs one-time setup.
Called from CRenderer::Open, after graphics capabilities have been detected. Note that no VBOs must be created before this is called, since the shader path and graphics capabilities are not guaranteed to be stable before this point.
Definition at line 146 of file OverlayRenderer.cpp.
CShaderDefines OverlayRendererInternals::defsOverlayLineAlwaysVisible |
Definition at line 111 of file OverlayRenderer.cpp.
CShaderDefines OverlayRendererInternals::defsOverlayLineNormal |
Definition at line 110 of file OverlayRenderer.cpp.
CShaderDefines OverlayRendererInternals::defsQuadOverlay |
Definition at line 112 of file OverlayRenderer.cpp.
std::vector<SOverlayLine*> OverlayRendererInternals::lines |
Definition at line 87 of file OverlayRenderer.cpp.
|
static |
Maximum amount of quad overlays we support for rendering.
This limit is set to be able to render all quads from a single dedicated VB without having to reallocate it, which is much faster in the typical case of rendering only a handful of quads. When modifying this value, you must take care for the new amount of quads to fit in a single VBO (which is not likely to be a problem).
Definition at line 107 of file OverlayRenderer.cpp.
VertexArray::Attribute OverlayRendererInternals::quadAttributeColor |
Definition at line 98 of file OverlayRenderer.cpp.
VertexArray::Attribute OverlayRendererInternals::quadAttributePos |
Definition at line 97 of file OverlayRenderer.cpp.
VertexArray::Attribute OverlayRendererInternals::quadAttributeUV |
Definition at line 99 of file OverlayRenderer.cpp.
QuadBatchMap OverlayRendererInternals::quadBatchMap |
Definition at line 92 of file OverlayRenderer.cpp.
VertexIndexArray OverlayRendererInternals::quadIndices |
Definition at line 100 of file OverlayRenderer.cpp.
std::vector<SOverlayQuad*> OverlayRendererInternals::quads |
Definition at line 90 of file OverlayRenderer.cpp.
VertexArray OverlayRendererInternals::quadVertices |
Definition at line 96 of file OverlayRenderer.cpp.
std::vector<SOverlaySprite*> OverlayRendererInternals::sprites |
Definition at line 89 of file OverlayRenderer.cpp.
std::vector<SOverlayTexturedLine*> OverlayRendererInternals::texlines |
Definition at line 88 of file OverlayRenderer.cpp.