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OverlayRendererInternals Struct Reference

Public Types

typedef boost::unordered_map
< QuadBatchKey, QuadBatchData
QuadBatchMap
 

Public Member Functions

 OverlayRendererInternals ()
 
 ~OverlayRendererInternals ()
 
void Initialize ()
 Performs one-time setup. More...
 

Public Attributes

std::vector< SOverlayLine * > lines
 
std::vector
< SOverlayTexturedLine * > 
texlines
 
std::vector< SOverlaySprite * > sprites
 
std::vector< SOverlayQuad * > quads
 
QuadBatchMap quadBatchMap
 
VertexArray quadVertices
 
VertexArray::Attribute quadAttributePos
 
VertexArray::Attribute quadAttributeColor
 
VertexArray::Attribute quadAttributeUV
 
VertexIndexArray quadIndices
 
CShaderDefines defsOverlayLineNormal
 
CShaderDefines defsOverlayLineAlwaysVisible
 
CShaderDefines defsQuadOverlay
 

Static Public Attributes

static const size_t MAX_QUAD_OVERLAYS = 1024
 Maximum amount of quad overlays we support for rendering. More...
 

Detailed Description

Definition at line 80 of file OverlayRenderer.cpp.

Member Typedef Documentation

Definition at line 82 of file OverlayRenderer.cpp.

Constructor & Destructor Documentation

OverlayRendererInternals::OverlayRendererInternals ( )

Definition at line 122 of file OverlayRenderer.cpp.

OverlayRendererInternals::~OverlayRendererInternals ( )
inline

Definition at line 85 of file OverlayRenderer.cpp.

Member Function Documentation

void OverlayRendererInternals::Initialize ( )

Performs one-time setup.

Called from CRenderer::Open, after graphics capabilities have been detected. Note that no VBOs must be created before this is called, since the shader path and graphics capabilities are not guaranteed to be stable before this point.

Definition at line 146 of file OverlayRenderer.cpp.

Member Data Documentation

CShaderDefines OverlayRendererInternals::defsOverlayLineAlwaysVisible

Definition at line 111 of file OverlayRenderer.cpp.

CShaderDefines OverlayRendererInternals::defsOverlayLineNormal

Definition at line 110 of file OverlayRenderer.cpp.

CShaderDefines OverlayRendererInternals::defsQuadOverlay

Definition at line 112 of file OverlayRenderer.cpp.

std::vector<SOverlayLine*> OverlayRendererInternals::lines

Definition at line 87 of file OverlayRenderer.cpp.

const size_t OverlayRendererInternals::MAX_QUAD_OVERLAYS = 1024
static

Maximum amount of quad overlays we support for rendering.

This limit is set to be able to render all quads from a single dedicated VB without having to reallocate it, which is much faster in the typical case of rendering only a handful of quads. When modifying this value, you must take care for the new amount of quads to fit in a single VBO (which is not likely to be a problem).

Definition at line 107 of file OverlayRenderer.cpp.

VertexArray::Attribute OverlayRendererInternals::quadAttributeColor

Definition at line 98 of file OverlayRenderer.cpp.

VertexArray::Attribute OverlayRendererInternals::quadAttributePos

Definition at line 97 of file OverlayRenderer.cpp.

VertexArray::Attribute OverlayRendererInternals::quadAttributeUV

Definition at line 99 of file OverlayRenderer.cpp.

QuadBatchMap OverlayRendererInternals::quadBatchMap

Definition at line 92 of file OverlayRenderer.cpp.

VertexIndexArray OverlayRendererInternals::quadIndices

Definition at line 100 of file OverlayRenderer.cpp.

std::vector<SOverlayQuad*> OverlayRendererInternals::quads

Definition at line 90 of file OverlayRenderer.cpp.

VertexArray OverlayRendererInternals::quadVertices

Definition at line 96 of file OverlayRenderer.cpp.

std::vector<SOverlaySprite*> OverlayRendererInternals::sprites

Definition at line 89 of file OverlayRenderer.cpp.

std::vector<SOverlayTexturedLine*> OverlayRendererInternals::texlines

Definition at line 88 of file OverlayRenderer.cpp.


The documentation for this struct was generated from the following file: