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SOverlayQuad Struct Reference

Rectangular single-quad terrain overlay, in world space coordinates. More...

#include <Overlay.h>

Public Attributes

CTexturePtr m_Texture
 
CTexturePtr m_TextureMask
 
CVector3D m_Corners [4]
 
CColor m_Color
 

Detailed Description

Rectangular single-quad terrain overlay, in world space coordinates.

The vertices of the quad are not required to be coplanar; the quad is arbitrarily triangulated with no effort being made to find a best fit to the underlying terrain.

Definition at line 149 of file Overlay.h.

Member Data Documentation

CColor SOverlayQuad::m_Color

Definition at line 154 of file Overlay.h.

CVector3D SOverlayQuad::m_Corners[4]

Definition at line 153 of file Overlay.h.

CTexturePtr SOverlayQuad::m_Texture

Definition at line 151 of file Overlay.h.

CTexturePtr SOverlayQuad::m_TextureMask

Definition at line 152 of file Overlay.h.


The documentation for this struct was generated from the following file: