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ICmpPlayerManager.cpp
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "ICmpPlayerManager.h"
21 
24 
25 BEGIN_INTERFACE_WRAPPER(PlayerManager)
26 END_INTERFACE_WRAPPER(PlayerManager)
27 
29 {
30 public:
31  DEFAULT_SCRIPT_WRAPPER(PlayerManagerScripted)
32 
33  virtual void AddPlayer(entity_id_t ent)
34  {
35  m_Script.CallVoid("AddPlayer", (int)ent);
36  }
37 
38  virtual int32_t GetNumPlayers()
39  {
40  return m_Script.Call<int32_t>("GetNumPlayers");
41  }
42 
43  virtual entity_id_t GetPlayerByID(int32_t id)
44  {
45  return m_Script.Call<entity_id_t>("GetPlayerByID", (int)id);
46  }
47 };
48 
49 REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerManagerScripted)
#define END_INTERFACE_WRAPPER(iname)
#define DEFAULT_SCRIPT_WRAPPER(cname)
Definition: Component.h:48
Player manager.
virtual entity_id_t GetPlayerByID(int32_t id)
virtual int32_t GetNumPlayers()
#define BEGIN_INTERFACE_WRAPPER(iname)
#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname)
Definition: Component.h:37
u32 entity_id_t
Entity ID type.
Definition: Entity.h:24