18 #include "precompiled.h"
35 m_Script.CallVoid(
"AddPlayer", (
int)ent);
40 return m_Script.Call<int32_t>(
"GetNumPlayers");
45 return m_Script.Call<
entity_id_t>(
"GetPlayerByID", (int)
id);
#define END_INTERFACE_WRAPPER(iname)
#define DEFAULT_SCRIPT_WRAPPER(cname)
virtual entity_id_t GetPlayerByID(int32_t id)
virtual int32_t GetNumPlayers()
#define BEGIN_INTERFACE_WRAPPER(iname)
#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname)
u32 entity_id_t
Entity ID type.