Pyrogenesis
13997
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Player manager. More...
#include <ICmpPlayerManager.h>
Public Member Functions | |
virtual void | AddPlayer (entity_id_t ent)=0 |
virtual int32_t | GetNumPlayers ()=0 |
virtual entity_id_t | GetPlayerByID (int32_t id)=0 |
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virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual JSClass * | GetJSClass () const |
virtual jsval | GetJSInstance () const |
Additional Inherited Members | |
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static std::string | GetSchema () |
static u8 | GetSerializationVersion () |
Player manager.
This maintains the list of players that exist in the game.
Definition at line 26 of file ICmpPlayerManager.h.
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pure virtual |
Implemented in CCmpPlayerManagerScripted.
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pure virtual |
Implemented in CCmpPlayerManagerScripted.
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pure virtual |
Implemented in CCmpPlayerManagerScripted.