Pyrogenesis
13997
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Interface to the engine's sound system. More...
#include <ICmpSoundManager.h>
Public Member Functions | |
virtual void | PlaySoundGroup (std::wstring name, entity_id_t source)=0 |
Start playing audio defined by a sound group file. More... | |
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virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual JSClass * | GetJSClass () const |
virtual jsval | GetJSInstance () const |
Additional Inherited Members | |
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static std::string | GetSchema () |
static u8 | GetSerializationVersion () |
Interface to the engine's sound system.
Definition at line 26 of file ICmpSoundManager.h.
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pure virtual |
Start playing audio defined by a sound group file.
name | VFS path of sound group .xml, relative to audio/ |
source | entity emitting the sound (used for positioning) |
Implemented in CCmpSoundManager.