Pyrogenesis
13997
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Projectile manager. More...
#include <ICmpProjectileManager.h>
Public Member Functions | |
virtual uint32_t | LaunchProjectileAtPoint (entity_id_t source, CFixedVector3D target, fixed speed, fixed gravity)=0 |
Launch a projectile from entity source to point target . More... | |
virtual void | RemoveProjectile (uint32_t id)=0 |
Removes a projectile, used when the projectile has hit a target. More... | |
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virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual JSClass * | GetJSClass () const |
virtual jsval | GetJSInstance () const |
Additional Inherited Members | |
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static std::string | GetSchema () |
static u8 | GetSerializationVersion () |
Projectile manager.
This deals with the rendering and the graphical motion of projectiles. (The gameplay effects of projectiles are not handled here - the simulation code does that with timers, this just does the visual aspects, because it's simpler to keep the parts separated.)
Definition at line 31 of file ICmpProjectileManager.h.
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pure virtual |
Launch a projectile from entity source
to point target
.
source | source entity; the projectile will determined from the "projectile" prop in its actor |
target | target point |
speed | horizontal speed in m/s |
gravity | gravitational acceleration in m/s^2 (determines the height of the ballistic curve) |
Implemented in CCmpProjectileManager.
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pure virtual |
Removes a projectile, used when the projectile has hit a target.
id | of the projectile to remove |
Implemented in CCmpProjectileManager.