|
Pyrogenesis
13997
|
Projectile manager. More...
#include <ICmpProjectileManager.h>
Public Member Functions | |
| virtual uint32_t | LaunchProjectileAtPoint (entity_id_t source, CFixedVector3D target, fixed speed, fixed gravity)=0 |
Launch a projectile from entity source to point target. More... | |
| virtual void | RemoveProjectile (uint32_t id)=0 |
| Removes a projectile, used when the projectile has hit a target. More... | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| virtual void | Init (const CParamNode ¶mNode)=0 |
| virtual void | Deinit ()=0 |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual void | Serialize (ISerializer &serialize)=0 |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
| virtual JSClass * | GetJSClass () const |
| virtual jsval | GetJSInstance () const |
Additional Inherited Members | |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static u8 | GetSerializationVersion () |
Projectile manager.
This deals with the rendering and the graphical motion of projectiles. (The gameplay effects of projectiles are not handled here - the simulation code does that with timers, this just does the visual aspects, because it's simpler to keep the parts separated.)
Definition at line 31 of file ICmpProjectileManager.h.
|
pure virtual |
Launch a projectile from entity source to point target.
| source | source entity; the projectile will determined from the "projectile" prop in its actor |
| target | target point |
| speed | horizontal speed in m/s |
| gravity | gravitational acceleration in m/s^2 (determines the height of the ballistic curve) |
Implemented in CCmpProjectileManager.
|
pure virtual |
Removes a projectile, used when the projectile has hit a target.
| id | of the projectile to remove |
Implemented in CCmpProjectileManager.
1.8.5